Nizca Iricol
A shadow-wrapped vampire turns the ground around her into difficult footing, then slips clear of any blow aimed her way.
Nizca Iricol moves wrapped in living shadow, slipping out of harm's path at the moment of impact and dragging the dark in close to foul the footing of anyone near. Striking them is one problem; cornering them is another.
In play
Roiling Shades (aura, divine, shadow) 20 feet. The shadows around Nizca constantly shift and roil, battering their foes. Enemies treat the area within the aura as difficult terrain.
Calculated Escape [Reaction] (divine, teleportation) Trigger Nizca is the target of a Strike or would attempt a Reflex save against a harmful effect; Effect In a flash of sudden insight, Nizca calculates the trajectory of the attack, slips into shadows, and reemerges just out of the way.
Level 11
Perception +24 · Senses greater darkvision · Languages Azlanti, Common, Draconic, Elven, Necril, Sakvroth, Shadowtongue, Strix · Skills Acrobatics +21, Azlanti Lore +22, Crafting +22, Deception +19, Diplomacy +19, Intimidation +19, Magitech Lore +22, Nin Lore +22, Occultism +22, Religion +22, Society +22, Stealth +21, Thievery +21
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +6 | +3 | +7 | +7 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 29 | +18 | +21 | +24 |
HP 170 · Immunities death effects, disease, paralyze, poison, sleep · Resistances all physical 10 (except silver or weapons shedding bright light) · Weaknesses strigoi
Speed 25 feet, fly 25 feet (on manifested batlike wings of shadow)
Actions
- Melee Sword cane [Single Action] +22 (Agile, Concealable, Finesse), Damage 2d6+11 piercing
- Melee Claw [Single Action] +20 (Agile, Magical), Damage 2d10+11 slashing plus