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Necromancer

A necromancer tears open the veil between life and death to summon a pair of undead minions into the fray.

commonHumanHumanoid

Defiling the natural order and spitting in the face of convention, the necromancer remains dutifully committed to understanding what forces await beyond the mortal boundaries of life and death.

Occult Innate Spells DC 23

Undead, Arise! [Single Action] (Concentrate, Manipulate, Occult) The necromancer summons two Medium undead entities in different empty squares up to 30 feet away.

Level 5

Perception +10 · Languages Common, Necril · Skills Arcana +11, Intimidation +8, Occultism +13

STRDEXCONINTWISCHA
+2+3+2+4+2-1
ACFortRefWill
20+11+12+11

HP 65

Speed 25 feet

Actions

  • Melee Light mace [Single Action] +14 (Agile, Finesse, Shove), Damage 1d4+8 bludgeoning
  • Melee Fist [Single Action] +14 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+8 bludgeoning