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Necromancer

Defiling the natural order and spitting in the face of convention, the necromancer remains dutifully committed to understanding what forces await beyond the…

commonHumanHumanoid
Lvl 5HumanHumanoid
AC
20
HP
65
Perc
+10
Fort
+11
Ref
+12
Will
+11
STR
+2
DEX
+3
CON
+2
INT
+4
WIS
+2
CHA
-1
Speed25 ft
Actions
  • light mace +14 1d4+8 bludgeoning
  • fist +14 1d4+8 bludgeoning
AC
20
HP
65
STR
+2
DEX
+3
CON
+2
INT
+4
WIS
+2
CHA
-1

Defiling the natural order and spitting in the face of convention, the necromancer remains dutifully committed to understanding what forces await beyond the mortal boundaries of life and death.

AC 20

Fort +11

Ref +12

Will +11

HP 65

Speed 25 feet

Melee

[Single Action]

light mace +14 (Agile, Finesse, Shove),

Damage 1d4+8 bludgeoning

Melee

[Single Action]

fist +14 (Agile, Finesse, Nonlethal, Unarmed),

Damage 1d4+8 bludgeoning

Occult Innate Spells DC 23

  • Cantrips (3rd)

Void Warp

Undead, Arise! [Single Action] (Concentrate, Manipulate, Occult) The necromancer summons two Medium undead entities in different empty squares up to 30 feet away.