Necromancer
Defiling the natural order and spitting in the face of convention, the necromancer remains dutifully committed to understanding what forces await beyond the…
- AC
- 20
- HP
- 65
- Perc
- +10
- Fort
- +11
- Ref
- +12
- Will
- +11
- STR
- +2
- DEX
- +3
- CON
- +2
- INT
- +4
- WIS
- +2
- CHA
- -1
- light mace +14 1d4+8 bludgeoning
- fist +14 1d4+8 bludgeoning
- AC
- 20
- HP
- 65
- STR
- +2
- DEX
- +3
- CON
- +2
- INT
- +4
- WIS
- +2
- CHA
- -1
Defiling the natural order and spitting in the face of convention, the necromancer remains dutifully committed to understanding what forces await beyond the mortal boundaries of life and death.
AC 20
Fort +11
Ref +12
Will +11
HP 65
Speed 25 feet
Melee
[Single Action]
light mace +14 (Agile, Finesse, Shove),
Damage 1d4+8 bludgeoning
Melee
[Single Action]
fist +14 (Agile, Finesse, Nonlethal, Unarmed),
Damage 1d4+8 bludgeoning
Occult Innate Spells DC 23
- Cantrips (3rd)
Undead, Arise! [Single Action] (Concentrate, Manipulate, Occult) The necromancer summons two Medium undead entities in different empty squares up to 30 feet away.