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Navigator

A star-reading ship's guide becomes far deadlier the moment a deck is underfoot, striking harder with a hull beneath their boots.

commonHumanHumanoid

A navigator uses celestial bodies and shipping lanes to determine routes, and proves most dangerous with a deck beneath their feet.

Navigator's Edge The navigator's Strikes deal an additional 1d6 damage when on a ship.

Level 2

Perception +9 · Languages Common · Skills Acrobatics +6, Nature +11, Sailing Lore +14, Society +8, Survival +9

STRDEXCONINTWISCHA
+0+2+1+4+3+0
ACFortRefWill
17+7+8+9

HP 30

Speed 25 feet

Actions

  • Melee Dagger [Single Action] +9 (Agile, Finesse, versatile S), Damage 1d4+4 piercing
  • Melee Fist [Single Action] +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 bludgeoning
  • Ranged Dagger [Single Action] +9 (Agile, thrown 10 feet, versatile S), Damage 1d4+4 piercing

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