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Navigator
A star-reading ship's guide becomes far deadlier the moment a deck is underfoot, striking harder with a hull beneath their boots.
commonHumanHumanoid
A navigator uses celestial bodies and shipping lanes to determine routes, and proves most dangerous with a deck beneath their feet.
Navigator's Edge The navigator's Strikes deal an additional 1d6 damage when on a ship.
Level 2
Perception +9 · Languages Common · Skills Acrobatics +6, Nature +11, Sailing Lore +14, Society +8, Survival +9
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +2 | +1 | +4 | +3 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +7 | +8 | +9 |
HP 30
Speed 25 feet
Actions
- Melee Dagger [Single Action] +9 (Agile, Finesse, versatile S), Damage 1d4+4 piercing
- Melee Fist [Single Action] +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 bludgeoning
- Ranged Dagger [Single Action] +9 (Agile, thrown 10 feet, versatile S), Damage 1d4+4 piercing