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Narseigus Wormcaller
AC 31
uniqueDuergarDwarfHumanoid
Lvl 11DuergarDwarfHumanoidUnique
- AC
- 31
- HP
- 140
- Perc
- +20
- Fort
- +21
- Ref
- +18
- Will
- +24
- STR
- +2
- DEX
- +1
- CON
- +4
- INT
- +3
- WIS
- +3
- CHA
- +6
Speed20 ft, climb 20 ft, burrow 20 ft
Actions
- staff +20 2d4+8 bludgeoning
- tail +25 1d10+13 bludgeoning reach 10 ft
- AC
- 31
- HP
- 140
- STR
- +2
- DEX
- +1
- CON
- +4
- INT
- +3
- WIS
- +3
- CHA
- +6
AC 31
Fort +21
Ref +18
Will +24
+2 status to all saves vs. magic
HP 140
Inexorable When Narseigus gains the paralyzed, slowed, or stunned condition, roll a DC 15 flat check. On a success, he ignores the condition.
Shake It Off [Single Action] (fortune, primal) Frequency once per day; Trigger Narseigus fails or critically fails a saving throw against a condition or adverse effect (such as baleful polymorph); Effect Narseigus rerolls the triggering saving throw and uses the better result.
Speed 20 feet, burrow 20 feet, climb 20 feet
Melee
[Single Action]
staff +20 (Magical, two-hand d8),
Damage 2d4+8 bludgeoning
Melee
[Single Action]
tail +25 (reach 10 feet),
Damage 1d10+13 bludgeoning