Musketeer
Flashy and confident, the musketeer isn't above using dirty tricks to gain the upper hand in a fight.
- AC
- 20
- HP
- 40
- Perc
- +10
- Fort
- +8
- Ref
- +11
- Will
- +6
- STR
- +1
- DEX
- +4
- CON
- +1
- INT
- +0
- WIS
- +1
- CHA
- +3
- rapier +11 1d6+5 piercing
- fist +11 1d4+5 bludgeoning
- flintlock musket +11 1d6+4 piercing 70 ft
- AC
- 20
- HP
- 40
- STR
- +1
- DEX
- +4
- CON
- +1
- INT
- +0
- WIS
- +1
- CHA
- +3
Flashy and confident, the musketeer isn't above using dirty tricks to gain the upper hand in a fight. Despite their bravado, musketeers are fiercely loyal to their allies.
AC 20
Fort +8
Ref +11
Will +6
HP 40
Speed 25 feet
Melee
[Single Action]
rapier +11 (deadly d8, Disarm, Finesse),
Damage 1d6+5 piercing
Melee
[Single Action]
fist +11 (Agile, Finesse, Nonlethal, Unarmed),
Damage 1d4+5 bludgeoning
Ranged
[Single Action]
flintlock musket +11 (Concussive, fatal d10, range increment 70 feet, reload 1),
Damage 1d6+4 piercing
Musketeer's Advance [Two Actions] Requirements The musketeer is wielding a flintlock musket; Effect The musketeer makes a flintlock musket Strike.