Mountaineer
A seasoned climber catches a near-fatal slip before it becomes a fall, riding out an avalanche steadier than most ever could.
Mountaineers usually travel solo, but some guide expeditions into dangerous terrain.
Lost My Footing [Reaction] Frequency once per day; Trigger The mountaineer critically fails a check to Balance or Climb; Effect Training kicks in, and the mountaineer catches themself, improving the check from a critical failure to a failure.
Tuck and Roll During an avalanche, the mountaineer gains a +2 circumstance bonus to their Reflex save against bludgeoning damage and natural disasters.
Level 5
Perception +15 · Languages Common, Petran, Pyric · Skills Acrobatics +13, Athletics +13, Mountain Lore +15, Nature +12, Survival +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +3 | +2 | +0 | +3 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +14 | +12 | +9 |
HP 80
Speed 25 feet; arctic passage
Actions
- Melee Pick [Single Action] +14 (fatal d10), Damage 1d6+10 piercing
- Melee Hatchet [Single Action] +14 (Agile, Sweep), Damage 1d6+10 slashing
- Melee Fist [Single Action] +14 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+10 bludgeoning
- Ranged Hatchet [Single Action] +13 (Agile, thrown 10 feet), Damage 1d6+10 slashing