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Mountaineer

Mountaineers usually travel solo, but some guide expeditions into dangerous terrain.

commonHumanHumanoid
Lvl 5HumanHumanoid
AC
21
HP
80
Perc
+15
Fort
+14
Ref
+12
Will
+9
STR
+4
DEX
+3
CON
+2
INT
+0
WIS
+3
CHA
+0
Speed25 ft
Actions
  • pick +14 1d6+10 piercing
  • hatchet +14 1d6+10 slashing
  • fist +14 1d4+10 bludgeoning
  • hatchet +13 1d6+10 slashing
AC
21
HP
80
STR
+4
DEX
+3
CON
+2
INT
+0
WIS
+3
CHA
+0

Mountaineers usually travel solo, but some guide expeditions into dangerous terrain.

AC 21

Fort +14

Ref +12

Will +9

HP 80

Lost My Footing [Reaction] Frequency once per day; Trigger The mountaineer critically fails a check to Balance or Climb; Effect Training kicks in, and the mountaineer catches themself, improving the check from a critical failure to a failure.

Tuck and Roll During an avalanche, the mountaineer gains a +2 circumstance bonus to their Reflex save against bludgeoning damage and natural disasters.

Speed 25 feet; arctic passage

Melee

[Single Action]

pick +14 (fatal d10),

Damage 1d6+10 piercing

Melee

[Single Action]

hatchet +14 (Agile, Sweep),

Damage 1d6+10 slashing