Mountaineer
Mountaineers usually travel solo, but some guide expeditions into dangerous terrain.
- AC
- 21
- HP
- 80
- Perc
- +15
- Fort
- +14
- Ref
- +12
- Will
- +9
- STR
- +4
- DEX
- +3
- CON
- +2
- INT
- +0
- WIS
- +3
- CHA
- +0
- pick +14 1d6+10 piercing
- hatchet +14 1d6+10 slashing
- fist +14 1d4+10 bludgeoning
- hatchet +13 1d6+10 slashing
- AC
- 21
- HP
- 80
- STR
- +4
- DEX
- +3
- CON
- +2
- INT
- +0
- WIS
- +3
- CHA
- +0
Mountaineers usually travel solo, but some guide expeditions into dangerous terrain.
AC 21
Fort +14
Ref +12
Will +9
HP 80
Lost My Footing [Reaction] Frequency once per day; Trigger The mountaineer critically fails a check to Balance or Climb; Effect Training kicks in, and the mountaineer catches themself, improving the check from a critical failure to a failure.
Tuck and Roll During an avalanche, the mountaineer gains a +2 circumstance bonus to their Reflex save against bludgeoning damage and natural disasters.
Speed 25 feet; arctic passage
Melee
[Single Action]
pick +14 (fatal d10),
Damage 1d6+10 piercing
Melee
[Single Action]
hatchet +14 (Agile, Sweep),
Damage 1d6+10 slashing