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Mountaineer

A seasoned climber catches a near-fatal slip before it becomes a fall, riding out an avalanche steadier than most ever could.

commonHumanHumanoid

Mountaineers usually travel solo, but some guide expeditions into dangerous terrain.

Lost My Footing [Reaction] Frequency once per day; Trigger The mountaineer critically fails a check to Balance or Climb; Effect Training kicks in, and the mountaineer catches themself, improving the check from a critical failure to a failure.

Tuck and Roll During an avalanche, the mountaineer gains a +2 circumstance bonus to their Reflex save against bludgeoning damage and natural disasters.

Level 5

Perception +15 · Languages Common, Petran, Pyric · Skills Acrobatics +13, Athletics +13, Mountain Lore +15, Nature +12, Survival +12

STRDEXCONINTWISCHA
+4+3+2+0+3+0
ACFortRefWill
21+14+12+9

HP 80

Speed 25 feet; arctic passage

Actions

  • Melee Pick [Single Action] +14 (fatal d10), Damage 1d6+10 piercing
  • Melee Hatchet [Single Action] +14 (Agile, Sweep), Damage 1d6+10 slashing
  • Melee Fist [Single Action] +14 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+10 bludgeoning
  • Ranged Hatchet [Single Action] +13 (Agile, thrown 10 feet), Damage 1d6+10 slashing

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