Miner
Miners explore deep underground in search of minerals and rare ores, taking numerous precautions to keep themselves safe.
- AC
- 14
- HP
- 20
- Perc
- +6
- Fort
- +7
- Ref
- +5
- Will
- +4
- STR
- +2
- DEX
- +1
- CON
- +3
- INT
- +0
- WIS
- +2
- CHA
- +0
- pick +6 1d6+2 piercing
- fist +6 1d4+2 bludgeoning
- AC
- 14
- HP
- 20
- STR
- +2
- DEX
- +1
- CON
- +3
- INT
- +0
- WIS
- +2
- CHA
- +0
Miners explore deep underground in search of minerals and rare ores, taking numerous precautions to keep themselves safe.
AC 14
Fort +7
Ref +5
Will +4
HP 20
Speed 25 feet
Melee
[Single Action]
pick +6 (fatal d10),
Damage 1d6+2 piercing
Melee
[Single Action]
fist +6 (Agile, Nonlethal, Unarmed),
Damage 1d4+2 bludgeoning
Piton Pin [Single Action] (Attack) Requirements The miner has their hammer in hand; Effect The miner Interacts to draw a piton, then hammers it into a creature to pin them in place, attempting an Athletics check against the target's Reflex DC. On a hit, the target is immobilized until it removes the piton with a successful DC 10 Athletics check made as an Interact action.