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Metuak

Two souls share one cold-clawed body in Metuak, and that dual nature means no flank or feint ever catches him off guard.

uniqueFiendHumanHumanoid

Two souls share one body in Metuak — his own and Xeleria's — and the pair fights as a single cold-clawed terror that no flank can catch off guard.

His Hit Points are a dual soul: 120 each for Metuak and Xeleria. Metuak also gains +1 to all saves vs. magic.

In play

Dual Deny Advantage Due to his dual nature with Xeleria, Metuak is never flat-footed.

Level 13

Perception +20 · Senses darkvision, scent (imprecise) 30 feet · Languages Abyssal, Common, Hallit; telepathy 100 feet · Skills Athletics +27, Deception +24, Intimidation +26, Nature +22, Stealth +25, Survival +24

STRDEXCONINTWISCHA
+8+6+7+1+3+5
ACFortRefWill
33+26+23+20

HP 240 · Immunities death effects, disease, fear, poison, precision · Resistances all 5 (except force, _ghost touch_, or positive>, double resistance vs. non-magical) · Weaknesses cold iron 10, good 10

Speed 25 feet, fly 25 feet

Actions

  • Melee Claw [Single Action] +27 (Evil, Magical), Damage 3d8+14 cold plus 2d6 evil
  • Melee Hatchet [Single Action] +27 (Agile, Evil, Magical, Sweep, thrown 10 feet), Damage 3d6+14 slashing plus 1d6 evil