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Sorted A-ZNPCs
Merchant
A merchant might be a market-square vendor haggling over scraps or a wealthy tycoon running a commercial empire of their own.
commonHumanHumanoid
Small settlements can typically support one or two generalist merchants, and larger cities house multiple specialists—experts in one type of product. Merchants range from vendors hustling in the public square to wealthy tycoons running entire commercial organizations.
Level -1
Perception +6 · Languages Common · Skills Deception +10, Diplomacy +12, Mercantile Lore +12, Performance +8, Society +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +0 | -1 | +2 | +2 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 13 | +1 | +2 | +10 |
HP 7
Speed 25 feet
Actions
- Melee Club [Single Action] +4, Damage 1d6+2 bludgeoning
- Melee Fist [Single Action] +4 (Agile, Nonlethal, Unarmed), Damage 1d4+2 bludgeoning
- Ranged Club [Single Action] +4 (thrown 10 feet), Damage 1d6+2 bludgeoning