Showing0entries
Sorted A-Z
NPCs

Merchant

Small settlements can typically support one or two generalist merchants, and larger cities house multiple specialists—experts in one type of product.

commonHumanHumanoid
Lvl -1HumanHumanoid
AC
13
HP
7
Perc
+6
Fort
+1
Ref
+2
Will
+10
STR
+2
DEX
+0
CON
-1
INT
+2
WIS
+2
CHA
+3
Speed25 ft
Actions
  • club +4 1d6+2 bludgeoning
  • fist +4 1d4+2 bludgeoning
  • club +4 1d6+2 bludgeoning
AC
13
HP
7
STR
+2
DEX
+0
CON
-1
INT
+2
WIS
+2
CHA
+3

Small settlements can typically support one or two generalist merchants, and larger cities house multiple specialists—experts in one type of product. Merchants range from vendors hustling in the public square to wealthy tycoons running entire commercial organizations.

AC 13

Fort +1

Ref +2

Will +10

HP 7

Speed 25 feet

Melee

[Single Action]

club +4,

Damage 1d6+2 bludgeoning

Melee

[Single Action]

fist +4 (Agile, Nonlethal, Unarmed),

Damage 1d4+2 bludgeoning

Ranged

[Single Action]

club +4 (thrown 10 feet),

Damage 1d6+2 bludgeoning