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Sorted A-ZNPCs
Merchant
Small settlements can typically support one or two generalist merchants, and larger cities house multiple specialists—experts in one type of product.
commonHumanHumanoid
Lvl -1HumanHumanoid
- AC
- 13
- HP
- 7
- Perc
- +6
- Fort
- +1
- Ref
- +2
- Will
- +10
- STR
- +2
- DEX
- +0
- CON
- -1
- INT
- +2
- WIS
- +2
- CHA
- +3
Speed25 ft
Actions
- club +4 1d6+2 bludgeoning
- fist +4 1d4+2 bludgeoning
- club +4 1d6+2 bludgeoning
- AC
- 13
- HP
- 7
- STR
- +2
- DEX
- +0
- CON
- -1
- INT
- +2
- WIS
- +2
- CHA
- +3
Small settlements can typically support one or two generalist merchants, and larger cities house multiple specialists—experts in one type of product. Merchants range from vendors hustling in the public square to wealthy tycoons running entire commercial organizations.
AC 13
Fort +1
Ref +2
Will +10
HP 7
Speed 25 feet
Melee
[Single Action]
club +4,
Damage 1d6+2 bludgeoning
Melee
[Single Action]
fist +4 (Agile, Nonlethal, Unarmed),
Damage 1d4+2 bludgeoning
Ranged
[Single Action]
club +4 (thrown 10 feet),
Damage 1d6+2 bludgeoning