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Mercenary Sailor
AC 22
commonHumanHumanoid
Lvl 5HumanHumanoid
- AC
- 22
- HP
- 75
- Perc
- +11
- Fort
- +12
- Ref
- +15
- Will
- +9
- STR
- +4
- DEX
- +4
- CON
- +3
- INT
- +0
- WIS
- +2
- CHA
- -1
Speed25 ft
Actions
- scimitar +15 1d6+7 slashing
- shortbow +15 1d6+3 piercing 60 ft
- AC
- 22
- HP
- 75
- STR
- +4
- DEX
- +4
- CON
- +3
- INT
- +0
- WIS
- +2
- CHA
- -1
AC 22
Fort +12
Ref +15
Will +9
HP 75
Shipboard Grace The mercenary sailor is not flat-footed
while Balancing or Climbing while on a watercraft.
Speed 25 feet
Melee
[Single Action]
scimitar +15 (Forceful, Sweep),
Damage 1d6+7 slashing
Ranged
[Single Action]
shortbow +15 (deadly 1d10, range increment 60 feet, reload 0),
Damage 1d6+3 piercing
Mobility When the sailor takes a Stride action to move half their Speed or less, that movement does not trigger reactions.
Shipboard Savvy The sailor's melee Strikes deal 2d6 extra precision damage if both the sailor and the target are on watercraft.