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Mercenary Sailor

AC 22

commonHumanHumanoid
Lvl 5HumanHumanoid
AC
22
HP
75
Perc
+11
Fort
+12
Ref
+15
Will
+9
STR
+4
DEX
+4
CON
+3
INT
+0
WIS
+2
CHA
-1
Speed25 ft
Actions
  • scimitar +15 1d6+7 slashing
  • shortbow +15 1d6+3 piercing 60 ft
AC
22
HP
75
STR
+4
DEX
+4
CON
+3
INT
+0
WIS
+2
CHA
-1

AC 22

Fort +12

Ref +15

Will +9

HP 75

Shipboard Grace The mercenary sailor is not flat-footed

while Balancing or Climbing while on a watercraft.

Speed 25 feet

Melee

[Single Action]

scimitar +15 (Forceful, Sweep),

Damage 1d6+7 slashing

Ranged

[Single Action]

shortbow +15 (deadly 1d10, range increment 60 feet, reload 0),

Damage 1d6+3 piercing

Mobility When the sailor takes a Stride action to move half their Speed or less, that movement does not trigger reactions.

Shipboard Savvy The sailor's melee Strikes deal 2d6 extra precision damage if both the sailor and the target are on watercraft.