Mastermind
A patient schemer weaves long-ranging plots, turning rivals into allies and allies into rivals until every thread serves their goal.
Masterminds weave long-ranged plots to see their nefarious goals come to fruition, deftly manipulating those around them, turning enemies into friends and then pitting them against one another.
Level 4
Perception +10 · Senses (17 to Sense Motive) · Languages Common; two additional languages · Skills Arcana +13, Deception +15, Diplomacy +15, Intimidation +15, Occultism +15, Performance +17, Religion +11, Society +17, Stealth +11, Thievery +9, Underworld Lore +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +3 | +0 | +4 | +2 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 20 | +6 | +11 | +16 |
HP 55
Speed 25 feet
Actions
- Melee Shortsword [Single Action] +13 (Agile, Finesse, versatile S), Damage 1d6+6 slashing
- Melee Fist [Single Action] +13 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+6 bludgeoning
- Ranged Hand crossbow [Single Action] +13 (range 60 ft, reload 1), Damage 1d6+6 piercing
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