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Mastermind
Masterminds weave long-ranged plots to see their nefarious goals come to fruition, deftly manipulating those around them, turning enemies into friends and then…
commonHumanHumanoid
Lvl 4HumanHumanoid
- AC
- 20
- HP
- 55
- Perc
- +10
- Fort
- +6
- Ref
- +11
- Will
- +16
- STR
- +0
- DEX
- +3
- CON
- +0
- INT
- +4
- WIS
- +2
- CHA
- +4
Speed25 ft
Actions
- shortsword +13 1d6+6 slashing
- fist +13 1d4+6 bludgeoning
- hand crossbow +13 1d6+6 piercing 60 ft
- AC
- 20
- HP
- 55
- STR
- +0
- DEX
- +3
- CON
- +0
- INT
- +4
- WIS
- +2
- CHA
- +4
Masterminds weave long-ranged plots to see their nefarious goals come to fruition, deftly manipulating those around them, turning enemies into friends and then pitting them against one another.
AC 20
Fort +6
Ref +11
Will +16
HP 55
Speed 25 feet
Melee
[Single Action]
shortsword +13 (Agile, Finesse, versatile S),
Damage 1d6+6 slashing
Melee
[Single Action]
fist +13 (Agile, Finesse, Nonlethal, Unarmed),
Damage 1d4+6 bludgeoning
Ranged
[Single Action]
hand crossbow +13 (range increment 60 feet, reload 1),
Damage 1d6+6 piercing