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Mage Knight
Though many spellcasters prefer to defend themselves with magic, some recognize that there's no substitute for a suit of steel.
commonHumanHumanoid
Lvl 10HumanHumanoid
- AC
- 29
- HP
- 140
- Perc
- +17
- Fort
- +18
- Ref
- +13
- Will
- +21
- STR
- +5
- DEX
- +1
- CON
- +2
- INT
- +4
- WIS
- +3
- CHA
- +0
Speed20 ft
Actions
- mace +22 2d6+11 bludgeoning
- fist +21 1d4+11 bludgeoning
- AC
- 29
- HP
- 140
- STR
- +5
- DEX
- +1
- CON
- +2
- INT
- +4
- WIS
- +3
- CHA
- +0
Though many spellcasters prefer to defend themselves with magic, some recognize that there's no substitute for a suit of steel. Mage knights defy the stereotype that spellcasters are frail, delicate, and passive and instead choose to hold their own in close-quarter combat.
AC 29
Fort +18
Ref +13 (+16 against damaging effects)
Will +21
HP 140
Shield Block [Reaction]
Speed 20 feet
Melee
[Single Action]
mace +22 (Magical, Shove),
Damage 2d6+11 bludgeoning
Melee
[Single Action]
fist +21 (Agile, Nonlethal, Unarmed),
Damage 1d4+11 bludgeoning