Mage Knight
A spellcaster who refuses to stay fragile, standing toe-to-toe in steel armor and holding their own in close-quarters combat.
Though many spellcasters prefer to defend themselves with magic, some recognize that there's no substitute for a suit of steel. Mage knights defy the stereotype that spellcasters are frail, delicate, and passive and instead choose to hold their own in close-quarter combat.
The mage knight's Reflex save improves to +16 against damaging effects.
Shield Block [Reaction]
Level 10
Perception +17 · Languages Common · Skills Arcana +22, Athletics +21, Warfare Lore +20
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +1 | +2 | +4 | +3 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 29 | +18 | +13 | +21 |
HP 140
Speed 20 feet
Actions
- Melee Mace [Single Action] +22 (Magical, Shove), Damage 2d6+11 bludgeoning
- Melee Fist [Single Action] +21 (Agile, Nonlethal, Unarmed), Damage 1d4+11 bludgeoning
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