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NPCs

Mage Knight

A spellcaster who refuses to stay fragile, standing toe-to-toe in steel armor and holding their own in close-quarters combat.

commonHumanHumanoid

Though many spellcasters prefer to defend themselves with magic, some recognize that there's no substitute for a suit of steel. Mage knights defy the stereotype that spellcasters are frail, delicate, and passive and instead choose to hold their own in close-quarter combat.

The mage knight's Reflex save improves to +16 against damaging effects.

Shield Block [Reaction]

Level 10

Perception +17 · Languages Common · Skills Arcana +22, Athletics +21, Warfare Lore +20

STRDEXCONINTWISCHA
+5+1+2+4+3+0
ACFortRefWill
29+18+13+21

HP 140

Speed 20 feet

Actions

  • Melee Mace [Single Action] +22 (Magical, Shove), Damage 2d6+11 bludgeoning
  • Melee Fist [Single Action] +21 (Agile, Nonlethal, Unarmed), Damage 1d4+11 bludgeoning