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Mage Knight

Though many spellcasters prefer to defend themselves with magic, some recognize that there's no substitute for a suit of steel.

commonHumanHumanoid
Lvl 10HumanHumanoid
AC
29
HP
140
Perc
+17
Fort
+18
Ref
+13
Will
+21
STR
+5
DEX
+1
CON
+2
INT
+4
WIS
+3
CHA
+0
Speed20 ft
Actions
  • mace +22 2d6+11 bludgeoning
  • fist +21 1d4+11 bludgeoning
AC
29
HP
140
STR
+5
DEX
+1
CON
+2
INT
+4
WIS
+3
CHA
+0

Though many spellcasters prefer to defend themselves with magic, some recognize that there's no substitute for a suit of steel. Mage knights defy the stereotype that spellcasters are frail, delicate, and passive and instead choose to hold their own in close-quarter combat.

AC 29

Fort +18

Ref +13 (+16 against damaging effects)

Will +21

HP 140

Shield Block [Reaction]

Speed 20 feet

Melee

[Single Action]

mace +22 (Magical, Shove),

Damage 2d6+11 bludgeoning

Melee

[Single Action]

fist +21 (Agile, Nonlethal, Unarmed),

Damage 1d4+11 bludgeoning