Lizardfolk Defender
A lizardfolk defender serves as a protector of the young, guardian of the settlement, and when no other options are available, a soldier in times of war.
- AC
- 16
- HP
- 21
- Perc
- +7
- Fort
- +8
- Ref
- +7
- Will
- +5
- STR
- +3
- DEX
- +2
- CON
- +3
- INT
- -1
- WIS
- +2
- CHA
- +0
- flail +8 1d6+3 bludgeoning
- jaws +8 1d6+3 piercing
- tail +8 1d4+3 bludgeoning
- javelin +7 1d6+3 piercing
- AC
- 16
- HP
- 21
- STR
- +3
- DEX
- +2
- CON
- +3
- INT
- -1
- WIS
- +2
- CHA
- +0
A lizardfolk defender serves as a protector of the young, guardian of the settlement, and when no other options are available, a soldier in times of war. They eagerly rise to the defense of their kin but do not revel in battle.
AC 16 (18 with shield raised)
Fort +8
Ref +7
Will +5
HP 21
Reactive Strike [Reaction]
Shield Block [Reaction]
Speed 25 feet, swim 15 feet
Melee
[Single Action]
flail +8 (Disarm, Sweep, Trip),
Damage 1d6+3 bludgeoning
Melee
[Single Action]
jaws +8,
Damage 1d6+3 piercing
Melee
[Single Action]
tail +8 (Agile),
Damage 1d4+3 bludgeoning
Ranged
[Single Action]
javelin +7 (thrown 30 feet),
Damage 1d6+3 piercing