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Sorted A-ZNPCs
Lekmek
AC 16
uniqueHumanoidKobold
Lvl 3HumanoidKoboldUnique
- AC
- 16
- HP
- 56
- Perc
- +8
- Fort
- +10
- Ref
- +7
- Will
- +8
- STR
- +4
- DEX
- +0
- CON
- +3
- INT
- +0
- WIS
- +1
- CHA
- +2
Speed25 ft
Actions
- greatpick +11 1d10+6 piercing
- AC
- 16
- HP
- 56
- STR
- +4
- DEX
- +0
- CON
- +3
- INT
- +0
- WIS
- +1
- CHA
- +2
AC 16
Fort +10
Ref +7
Will +8
HP 56
Speed 25 feet
Melee
[Single Action]
greatpick +11 (fatal d12),
Damage 1d10+6 piercing
Bark Command [Single Action] (Auditory, Mental) Requirements Lekmek hasn't attempted a Strike on this turn yet; Effect Lekmek barks a command to a lower-level kobold within 30 feet. That kobold can immediately take a Stride or Strike action.
False Retreat [Single Action] Requirements Lekmek is adjacent to at least one enemy; Effect Lekmek Strides, as if he were attempting to run away but is actually attempting to open a foe up for an attack. If Lekmek's Stride triggers a reaction, he can attempt a greatpick Strike (using his highest attack modifier) on the creature that takes this reaction.