Legbreaker
Criminal organizations are always happy to loan out money at exorbitant rates, and their legbreakers are always happy to collect.
- AC
- 23
- HP
- 110
- Perc
- +14
- Fort
- +15
- Ref
- +15
- Will
- +12
- STR
- +4
- DEX
- +3
- CON
- +3
- INT
- -1
- WIS
- +2
- CHA
- +0
- maul +17 1d10+10 bludgeoning
- fist +16 1d4+10 bludgeoning
- AC
- 23
- HP
- 110
- STR
- +4
- DEX
- +3
- CON
- +3
- INT
- -1
- WIS
- +2
- CHA
- +0
Criminal organizations are always happy to loan out money at exorbitant rates, and their legbreakers are always happy to collect.
AC 23
Fort +15
Ref +15
Will +12
HP 110
Reactive Strike [Reaction]
Speed 30 feet
Melee
[Single Action]
maul +17 (Magical, Shove),
Damage 1d10+10 bludgeoning
Melee
[Single Action]
fist +16 (Agile, Nonlethal, Unarmed),
Damage 1d4+10 bludgeoning
Break Legs! [Two Actions] The legbreaker makes a maul Strike against an adjacent creature. If it hits, the creature is knocked prone and becomes clumsy 1 for 1 minute. As long as this clumsy condition lasts, the creature also takes a –5-foot penalty to its Speeds and has weakness 5 to the legbreaker's Strikes.