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Legbreaker

Criminal organizations are always happy to loan out money at exorbitant rates, and their legbreakers are always happy to collect.

commonHumanHumanoid
Lvl 6HumanHumanoid
AC
23
HP
110
Perc
+14
Fort
+15
Ref
+15
Will
+12
STR
+4
DEX
+3
CON
+3
INT
-1
WIS
+2
CHA
+0
Speed30 ft
Actions
  • maul +17 1d10+10 bludgeoning
  • fist +16 1d4+10 bludgeoning
AC
23
HP
110
STR
+4
DEX
+3
CON
+3
INT
-1
WIS
+2
CHA
+0

Criminal organizations are always happy to loan out money at exorbitant rates, and their legbreakers are always happy to collect.

AC 23

Fort +15

Ref +15

Will +12

HP 110

Reactive Strike [Reaction]

Speed 30 feet

Melee

[Single Action]

maul +17 (Magical, Shove),

Damage 1d10+10 bludgeoning

Melee

[Single Action]

fist +16 (Agile, Nonlethal, Unarmed),

Damage 1d4+10 bludgeoning

Break Legs! [Two Actions] The legbreaker makes a maul Strike against an adjacent creature. If it hits, the creature is knocked prone and becomes clumsy 1 for 1 minute. As long as this clumsy condition lasts, the creature also takes a –5-foot penalty to its Speeds and has weakness 5 to the legbreaker's Strikes.