Legbreaker
A debt collector's enforcer swings a maul that knocks victims prone, leaving them crippled and open to every blow that follows.
Criminal organizations are always happy to loan out money at exorbitant rates, and their legbreakers are always happy to collect.
In play
Reactive Strike [Reaction]
Break Legs! [Two Actions] The legbreaker makes a maul Strike against an adjacent creature. If it hits, the creature is knocked prone and becomes clumsy 1 for 1 minute. As long as this clumsy condition lasts, the creature also takes a -5-foot penalty to its Speeds and has weakness 5 to the legbreaker's Strikes.
Level 6
Perception +14 · Languages Common · Skills Athletics +16, Intimidation +15, Stealth +15, Thievery +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +3 | +3 | -1 | +2 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +15 | +15 | +12 |
HP 110
Speed 30 feet
Actions
- Melee Maul [Single Action] +17 (Magical, Shove), Damage 1d10+10 bludgeoning
- Melee Fist [Single Action] +16 (Agile, Nonlethal, Unarmed), Damage 1d4+10 bludgeoning
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