Leaping Thief
Some catfolk take advantage of their natural agility to steal from those too slow to catch them.
- AC
- 20
- HP
- 38
- Perc
- +10
- Fort
- +7
- Ref
- +11
- Will
- +7
- STR
- +0
- DEX
- +4
- CON
- +2
- INT
- +1
- WIS
- +0
- CHA
- +3
- claw blade +11 1d4+6 slashing
- claw +11 1d4+6 slashing
- AC
- 20
- HP
- 38
- STR
- +0
- DEX
- +4
- CON
- +2
- INT
- +1
- WIS
- +0
- CHA
- +3
Some catfolk take advantage of their natural agility to steal from those too slow to catch them. They usually target notorious misers and others who obviously have money to spare—sometimes to help the needy, sometimes for simple profit.
AC 20
Fort +7
Ref +11
Will +7
HP 38
Speed 25 feet, climb 10 feet
Melee
[Single Action]
claw blade +11 (Agile, deadly d8, Disarm, Finesse, versatile P),
Damage 1d4+6 slashing
Melee
[Single Action]
claw +11 (Agile, Finesse, Unarmed),
Damage 1d4+6 slashing
Coiled Leap [Two Actions] The leaping thief Leaps up to 10 feet vertically or 30 feet horizontally.
Sneak Attack The leaping thief deals an extra 1d6 precision damage to off-guard creatures.