Lantondo
A construct card-thrower leans on protective wards, banishment, and misdirection to control the field, only closing with razor-edged harrow cards when needed.
Lantondo fights with a flick of razor-edged harrow cards and a spread of occult magic, leaning on protections, banishments, and misdirection to control the battlefield.
In play
Occult Spontaneous Spells DC 36
- Cantrips (8th) Daze, Detect Magic, Guidance, Light, Message
- 1st Sanctuary, Summon Fey, True Strike (3 slots)
- 2nd Dispel Magic, Paranoia, Spiritual Weapon (3 slots)
- 3rd Circle of Protection, Invisibility Sphere, Nondetection (3 slots)
- 4th Confusion, Remove Curse, Telepathy (3 slots)
- 5th Banishment, Shadow Siphon, Synaptic Pulse (3 slots)
- 6th Collective Transposition, Spellwrack, Spirit Blast (3 slots)
Level 15
Perception +27 · Languages Arcadian, Wyrwood · Skills Acrobatics +27, Deception +28, Occultism +24
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +5 | +3 | +0 | +4 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 36 | +24 | +26 | +27 |
HP 275
Speed 25 feet
Actions
- Melee Dagger [Single Action] +28 (Agile, Finesse, versatile S), Damage 3d4+10 piercing
- Ranged Harrow card [Single Action] +30 (Agile, Magical, thrown 20 feet), Damage 3d4+10 slashing plus 3d6 force
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