Krashk
A gnoll war-priest fights best surrounded by her pack, calling down harm while allies pin prey between them for a bonus bite.
Krashk is a savage gnoll war-priest who fights best in a pack, calling down dark prayers while her allies pin the prey.
In play
Divine Prepared Spells DC 24, spell attack +12
- Cantrips (2nd) Daze, Detect Magic, Light, Read Aura, Sigil
- 1st Command, Fear, Magic Weapon
- 2nd Darkness, Harm (×4), Spiritual Weapon
- 3rd Harm, Vampiric Touch
Pack Attack Krashk deals an additional 1d4 damage to any creature that's within reach of at least two of her allies.
Rugged Travel Krashk ignores the first square of difficult terrain she moves into each time she Steps or Strides.
Level 5
Perception +14 · Senses darkvision · Languages Abyssal, Gnoll, Taldane · Skills Intimidation +10, Medicine +10, Religion +13, Stealth +10, Survival +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +3 | +2 | +1 | +5 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +12 | +9 | +15 |
HP 82
Speed 25 feet
Actions
- Melee Falchion [Single Action] +13 (Forceful, Sweep), Damage 1d10+7 slashing
- Melee Jaws [Single Action] +13 (Agile), Damage 1d6+7 piercing
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