Kragala
A war-drummer beats out battle-magic on a heavy drumstick, wielding it as both weapon and instrument while occult spells layer over the rhythm.
A war-drummer whose booming rhythms double as battle-magic, beating out occult spells while she swings — or hurls — a heavy drumstick. Kragala has a +2 status bonus to saves vs. magic.
Her drumstick clubs foes in melee (2d6+3 bludgeoning, agile) and can be thrown up to 20 feet for the same damage.
In play
Knock It Away [Reaction] Trigger Kragala is holding a drumstick and is targeted with a ranged weapon attack by an attacker she can see; Effect Kragala gains a +2 circumstance bonus to AC against the triggering attack.
Occult Spontaneous Spells DC 21, attack +13
- Cantrips (2nd) Daze, Ghost Sound, Guidance, Mending, Telekinetic Projectile
- 1st Bless, Magic Missile, Protection, Sanctuary (4 slots)
- 2nd Death Knell, Sound Burst, Telekinetic Maneuver (3 slots)
Level 4
Perception +8 · Senses darkvision · Languages Common, Dwarven, Undercommon · Skills Athletics +11, Crafting +8, Intimidation +12, Occultism +10, Performance +12, Survival +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +0 | +4 | +2 | +0 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +14 | +8 | +11 |
HP 62
Speed 20 feet