Kobold Scout
A trap-savvy kobold scout can rig a rudimentary snare on the spot, buying its warren time while staying wary of its own hazards.
Most kobolds encountered outside a well-defended warren or lair are kobold scouts, those trained for stalking and hunting. They're also often in the thick of the fighting when a warren is invaded, buying time for their comrades to set up various traps and deadfalls.
In play
Kobold scouts have a +1 circumstance bonus to all defenses against traps.
Construct Trap [Three Actions] (Manipulate) The kobold scout creates a rudimentary trap on any square adjacent to it. This must be on a surface, such as a floor, wall, or ceiling.
Level 1
Perception +8 · Senses darkvision · Languages Common, Sakvroth · Skills Acrobatics +7, Crafting +3, Nature +6, Stealth +7, Survival +6
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +4 | +1 | +0 | +3 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 16 | +5 | +9 | +6 |
HP 16
Speed 25 feet
Actions
- Melee Shortsword [Single Action] +9 (Agile, Finesse, versatile S), Damage 1d6 piercing
- Ranged Crossbow [Single Action] +9 (range 120 ft, reload 1), Damage 1d8 piercing