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Kobold Scout

Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, those trained for stalking and hunting.

commonHumanoidKobold
Lvl 1HumanoidKobold
AC
16
HP
16
Perc
+8
Fort
+5
Ref
+9
Will
+6
STR
+0
DEX
+4
CON
+1
INT
+0
WIS
+3
CHA
+1
Speed25 ft
Actions
  • shortsword +9 1d6 piercing
  • crossbow +9 1d8 piercing 120 ft
AC
16
HP
16
STR
+0
DEX
+4
CON
+1
INT
+0
WIS
+3
CHA
+1

Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, those trained for stalking and hunting. They're also often in the thick of the fighting when a warren is invaded, buying time for their comrades to set up various traps and deadfalls.

AC 16

Fort +5

Ref +9

Will +6

+1 circumstance to all defenses vs. traps

HP 16

Speed 25 feet

Melee

[Single Action]

shortsword +9 (Agile, Finesse, versatile S),

Damage 1d6 piercing

Ranged

[Single Action]

crossbow +9 (range increment 120 feet, reload 1),

Damage 1d8 piercing

Construct Trap [Three Actions] (Manipulate) The kobold scout creates a rudimentary trap on any square adjacent to it. This must be on a surface, such as a floor, wall, or ceiling.