Kobold Scout
Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, those trained for stalking and hunting.
- AC
- 16
- HP
- 16
- Perc
- +8
- Fort
- +5
- Ref
- +9
- Will
- +6
- STR
- +0
- DEX
- +4
- CON
- +1
- INT
- +0
- WIS
- +3
- CHA
- +1
- shortsword +9 1d6 piercing
- crossbow +9 1d8 piercing 120 ft
- AC
- 16
- HP
- 16
- STR
- +0
- DEX
- +4
- CON
- +1
- INT
- +0
- WIS
- +3
- CHA
- +1
Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, those trained for stalking and hunting. They're also often in the thick of the fighting when a warren is invaded, buying time for their comrades to set up various traps and deadfalls.
AC 16
Fort +5
Ref +9
Will +6
+1 circumstance to all defenses vs. traps
HP 16
Speed 25 feet
Melee
[Single Action]
shortsword +9 (Agile, Finesse, versatile S),
Damage 1d6 piercing
Ranged
[Single Action]
crossbow +9 (range increment 120 feet, reload 1),
Damage 1d8 piercing
Construct Trap [Three Actions] (Manipulate) The kobold scout creates a rudimentary trap on any square adjacent to it. This must be on a surface, such as a floor, wall, or ceiling.