Kiru
A shadow-striking knife fighter opens every fight already ahead, catching the unwary flat-footed before a single cut leaves them clumsy and slowed.
A quick, knife-fighting predator who strikes from the shadows, each cut leaving a foe stumbling and slowed.
Knife Jab Creatures hit by Kiru's dagger Strike must succeed at a DC 20 Fortitude save or become clumsy 1 for 1 round (1 minute on a critical failure). If Kiru's Strike is a critical hit, the DC increases to 25.
Sneak Attack Kiru deals an extra 1d6 precision damage to flat-footed creatures.
Surprise Attack On the first round of combat, creatures that haven't acted yet are flat-footed to Kiru.
Level 3
Perception +9 · Senses low-light vision · Languages Common, Elven · Skills Acrobatics +9, Intimidation +9, Stealth +9, Thievery +11, Underworld Lore +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +4 | +0 | +1 | +2 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 20 | +7 | +11 | +9 |
HP 45
Speed 30 feet
Actions
- Melee Dagger [Single Action] +12 (Agile, Finesse, versatile S), Damage 1d4+4 piercing
- Ranged Dagger [Single Action] +12 (Agile, thrown 10 feet, versatile S), Damage 1d4+4 piercing