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Sorted A-ZNPCs
Kiru
AC 20
uniqueHumanHumanoid
Lvl 3HumanHumanoidUnique
- AC
- 20
- HP
- 45
- Perc
- +9
- Fort
- +7
- Ref
- +11
- Will
- +9
- STR
- +1
- DEX
- +4
- CON
- +0
- INT
- +1
- WIS
- +2
- CHA
- +2
Speed30 ft
Actions
- dagger +12 1d4+4 piercing
- dagger +12 1d4+4 piercing
- AC
- 20
- HP
- 45
- STR
- +1
- DEX
- +4
- CON
- +0
- INT
- +1
- WIS
- +2
- CHA
- +2
AC 20
Fort +7
Ref +11
Will +9
HP 45
Speed 30 feet
Melee
[Single Action]
dagger +12 (Agile, Finesse, versatile S),
Damage 1d4+4 piercing plus knife jab
Ranged
[Single Action]
dagger +12 (Agile, thrown 10 feet, versatile S),
Damage 1d4+4 piercing plus knife jab
Knife Jab Creatures hit by Kiru's dagger Strike must succeed at a DC 20 Fortitude save or become clumsy 1 for 1 round (1 minute on a critical failure). If Kiru's Strike is a critical hit, the DC increases to 25.
Sneak Attack Kiru deals an extra 1d6 precision damage to flat-footed creatures.
Surprise Attack On the first round of combat, creatures that haven't acted yet are flat-footed to Kiru.