Showing0entries
Sorted A-Z
NPCs

Kiru

AC 20

uniqueHumanHumanoid
Lvl 3HumanHumanoidUnique
AC
20
HP
45
Perc
+9
Fort
+7
Ref
+11
Will
+9
STR
+1
DEX
+4
CON
+0
INT
+1
WIS
+2
CHA
+2
Speed30 ft
Actions
  • dagger +12 1d4+4 piercing
  • dagger +12 1d4+4 piercing
AC
20
HP
45
STR
+1
DEX
+4
CON
+0
INT
+1
WIS
+2
CHA
+2

AC 20

Fort +7

Ref +11

Will +9

HP 45

Speed 30 feet

Melee

[Single Action]

dagger +12 (Agile, Finesse, versatile S),

Damage 1d4+4 piercing plus knife jab

Ranged

[Single Action]

dagger +12 (Agile, thrown 10 feet, versatile S),

Damage 1d4+4 piercing plus knife jab

Knife Jab Creatures hit by Kiru's dagger Strike must succeed at a DC 20 Fortitude save or become clumsy 1 for 1 round (1 minute on a critical failure). If Kiru's Strike is a critical hit, the DC increases to 25.

Sneak Attack Kiru deals an extra 1d6 precision damage to flat-footed creatures.

Surprise Attack On the first round of combat, creatures that haven't acted yet are flat-footed to Kiru.