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Sorted A-ZNPCs
Keznin Nevarmo
AC 26
uniqueHumanoidTengu
Lvl 9HumanoidTenguUnique
- AC
- 26
- HP
- 150
- Perc
- +18
- Fort
- +15
- Ref
- +18
- Will
- +21
- STR
- +0
- DEX
- +3
- CON
- +0
- INT
- +4
- WIS
- +4
- CHA
- +3
Speed25 ft
Actions
- beak +19 1d6+4 piercing
- staff +16 1d4+4 bludgeoning
- AC
- 26
- HP
- 150
- STR
- +0
- DEX
- +3
- CON
- +0
- INT
- +4
- WIS
- +4
- CHA
- +3
AC 26
Fort +15
Ref +18
Will +21
HP 150
Speed 25 feet
Melee
[Single Action]
beak +19 (Finesse, Unarmed),
Damage 1d6+4 piercing
Melee
[Single Action]
staff +16 (Magical, two-hand d8),
Damage 1d4+4 bludgeoning
Risky Treatment [Reaction] (Concentrate, Fortune, Manipulate) Trigger Keznin rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds; Effect Keznin gives an emergency application of dangerous herbs to avert further harm. The creature Keznin is treating takes 2d6 poison damage, and Keznin rerolls the check.