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Keznin Nevarmo

A healer whose desperate remedies cut both ways, dosing a failing patient with poison rather than let the treatment fail.

uniqueHumanoidTengu

Keznin Nevarmo is a healer whose remedies cut both ways — when careful treatment fails, he reaches for harsher, poisonous cures rather than let a patient slip away.

In play

Risky Treatment [Reaction] (Concentrate, Fortune, Manipulate) Trigger Keznin rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds; Effect Keznin gives an emergency application of dangerous herbs to avert further harm. The creature Keznin is treating takes 2d6 poison damage, and Keznin rerolls the check.

Level 9

Perception +18 · Senses low-light vision · Languages Common, Elven, Tengu · Skills Diplomacy +18, Medicine +17, Nature +21, Religion +17, Society +19, Survival +17

STRDEXCONINTWISCHA
+0+3+0+4+4+3
ACFortRefWill
26+15+18+21

HP 150

Speed 25 feet

Actions

  • Melee Beak [Single Action] +19 (Finesse, Unarmed), Damage 1d6+4 piercing
  • Melee Staff [Single Action] +16 (Magical, two-hand d8), Damage 1d4+4 bludgeoning