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Keznin Nevarmo

AC 26

uniqueHumanoidTengu
Lvl 9HumanoidTenguUnique
AC
26
HP
150
Perc
+18
Fort
+15
Ref
+18
Will
+21
STR
+0
DEX
+3
CON
+0
INT
+4
WIS
+4
CHA
+3
Speed25 ft
Actions
  • beak +19 1d6+4 piercing
  • staff +16 1d4+4 bludgeoning
AC
26
HP
150
STR
+0
DEX
+3
CON
+0
INT
+4
WIS
+4
CHA
+3

AC 26

Fort +15

Ref +18

Will +21

HP 150

Speed 25 feet

Melee

[Single Action]

beak +19 (Finesse, Unarmed),

Damage 1d6+4 piercing

Melee

[Single Action]

staff +16 (Magical, two-hand d8),

Damage 1d4+4 bludgeoning

Risky Treatment [Reaction] (Concentrate, Fortune, Manipulate) Trigger Keznin rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds; Effect Keznin gives an emergency application of dangerous herbs to avert further harm. The creature Keznin is treating takes 2d6 poison damage, and Keznin rerolls the check.