Keznin Nevarmo
A healer whose desperate remedies cut both ways, dosing a failing patient with poison rather than let the treatment fail.
Keznin Nevarmo is a healer whose remedies cut both ways — when careful treatment fails, he reaches for harsher, poisonous cures rather than let a patient slip away.
In play
Risky Treatment [Reaction] (Concentrate, Fortune, Manipulate) Trigger Keznin rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds; Effect Keznin gives an emergency application of dangerous herbs to avert further harm. The creature Keznin is treating takes 2d6 poison damage, and Keznin rerolls the check.
Level 9
Perception +18 · Senses low-light vision · Languages Common, Elven, Tengu · Skills Diplomacy +18, Medicine +17, Nature +21, Religion +17, Society +19, Survival +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +3 | +0 | +4 | +4 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 26 | +15 | +18 | +21 |
HP 150
Speed 25 feet
Actions
- Melee Beak [Single Action] +19 (Finesse, Unarmed), Damage 1d6+4 piercing
- Melee Staff [Single Action] +16 (Magical, two-hand d8), Damage 1d4+4 bludgeoning