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Kanker

A reeking ghoul horror fouls the air until foes gag and stagger, then closes with flail, fang, and alchemical bombs.

uniqueGhoulUndead

A reeking, burrowing horror that fights with flail, fang, and a satchel of alchemical bombs, Kanker fouls the air around it until even hardened foes gag and falter.

Evasion When Kanker rolls a success on a Reflex save, he gets a critical success instead.

Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 29 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Level 12

Perception +22 · Senses darkvision · Languages Abyssal, Aklo, Common, Necril, Thassilonian, Undercommon, Varisian · Skills Acrobatics +20, Arcana +25, Crafting +25, Deception +23, Intimidation +23, Occultism +23, Religion +22, Stealth +24

STRDEXCONINTWISCHA
+5+6+5+7+4+5
ACFortRefWill
33+23+24+22

HP 200 · Immunities death effects, disease, paralyzed, poison, unconscious · Resistances fire 10

Speed 30 feet, burrow 5 feet

Actions

  • Melee Flail [Single Action] +25 (Disarm, Magical, Sweep, Trip), Damage 2d6+11 bludgeoning plus 1d6 mental
  • Melee Jaws [Single Action] +24 (Finesse), Damage 3d6+11 piercing
  • Melee Claw [Single Action] +24 (Agile, Finesse), Damage 3d4+11 slashing
  • Ranged Greater acid flask [Single Action] +26 (range 30 ft), Damage 1 acid damage, 3d6 persistent acid damage,
  • Ranged Greater alchemist's fire [Single Action] +26 (range 30 ft), Damage 3d8 fire damage, 3 persistent fire damage,
  • Ranged Greater thunderstone [Single Action] +26 (range 30 ft), Damage 3d4 sonic damage