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Kanker
AC 33
uniqueGhoulUndead
Lvl 12GhoulUndeadUnique
- AC
- 33
- HP
- 200
- Perc
- +22
- Fort
- +23
- Ref
- +24
- Will
- +22
- STR
- +5
- DEX
- +6
- CON
- +5
- INT
- +7
- WIS
- +4
- CHA
- +5
Speed30 ft, burrow 5 ft
Actions
- flail +25 2d6+11 bludgeoning
- jaws +24 3d6+11 piercing
- claw +24 3d4+11 slashing
- greater acid flask +26 1 acid damage, 3d6 persistent acid damage, 30 ft
- greater alchemist's fire +26 3d8 fire damage, 3 persistent fire damage, 30 ft
- greater thunderstone +26 3d4 sonic damage 30 ft
- AC
- 33
- HP
- 200
- STR
- +5
- DEX
- +6
- CON
- +5
- INT
- +7
- WIS
- +4
- CHA
- +5
AC 33
Fort +23
Ref +24
Will +22
HP 200
(negative healing)
Immunities
death effects, disease, paralyzed, poison, unconscious
Evasion When Kanker rolls a success on a Reflex save, he gets a critical success instead.
Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 29 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Speed 30 feet, burrow 5 feet