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Kanker

AC 33

uniqueGhoulUndead
Lvl 12GhoulUndeadUnique
AC
33
HP
200
Perc
+22
Fort
+23
Ref
+24
Will
+22
STR
+5
DEX
+6
CON
+5
INT
+7
WIS
+4
CHA
+5
Speed30 ft, burrow 5 ft
Actions
  • flail +25 2d6+11 bludgeoning
  • jaws +24 3d6+11 piercing
  • claw +24 3d4+11 slashing
  • greater acid flask +26 1 acid damage, 3d6 persistent acid damage, 30 ft
  • greater alchemist's fire +26 3d8 fire damage, 3 persistent fire damage, 30 ft
  • greater thunderstone +26 3d4 sonic damage 30 ft
AC
33
HP
200
STR
+5
DEX
+6
CON
+5
INT
+7
WIS
+4
CHA
+5

A reeking, burrowing horror that fights with flail, fang, and a satchel of alchemical bombs, Kanker fouls the air around it until even hardened foes gag and falter.

Evasion When Kanker rolls a success on a Reflex save, he gets a critical success instead.

Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 29 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.