Kanker
A reeking ghoul horror fouls the air until foes gag and stagger, then closes with flail, fang, and alchemical bombs.
A reeking, burrowing horror that fights with flail, fang, and a satchel of alchemical bombs, Kanker fouls the air around it until even hardened foes gag and falter.
Evasion When Kanker rolls a success on a Reflex save, he gets a critical success instead.
Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 29 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Level 12
Perception +22 · Senses darkvision · Languages Abyssal, Aklo, Common, Necril, Thassilonian, Undercommon, Varisian · Skills Acrobatics +20, Arcana +25, Crafting +25, Deception +23, Intimidation +23, Occultism +23, Religion +22, Stealth +24
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +6 | +5 | +7 | +4 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 33 | +23 | +24 | +22 |
HP 200 · Immunities death effects, disease, paralyzed, poison, unconscious · Resistances fire 10
Speed 30 feet, burrow 5 feet
Actions
- Melee Flail [Single Action] +25 (Disarm, Magical, Sweep, Trip), Damage 2d6+11 bludgeoning plus 1d6 mental
- Melee Jaws [Single Action] +24 (Finesse), Damage 3d6+11 piercing
- Melee Claw [Single Action] +24 (Agile, Finesse), Damage 3d4+11 slashing
- Ranged Greater acid flask [Single Action] +26 (range 30 ft), Damage 1 acid damage, 3d6 persistent acid damage,
- Ranged Greater alchemist's fire [Single Action] +26 (range 30 ft), Damage 3d8 fire damage, 3 persistent fire damage,
- Ranged Greater thunderstone [Single Action] +26 (range 30 ft), Damage 3d4 sonic damage