Jinx Eater
A tengu ship's-luck-eater swallows bad omens before they can settle into the hull, snuffing out any attempt to twist fate nearby.
A tengu who serves aboard a ship as a jinx eater swallows bad luck before it can settle into the vessel's bones, keeping the crew free of misfortune. Whether kidnapped, conscripted, or having entered voluntary service, those with the necessary skill often achieve a respected and privileged position on board.
In play
Eat Fortune [Reaction] (concentrate, divine) Frequency once per day; Trigger A creature within 60 feet uses a fortune or misfortune effect; Effect The tengu negates the attempt to manipulate fate and fortune. Eat Fortune gains the opposing trait, and the triggering effect is disrupted.
Level 4
Perception +12 · Senses low-light vision · Languages Common, Tengu; plus two others · Skills Acrobatics +13, Athletics +9, Deception +12, Intimidation +12, Occultism +10, Sailing Lore +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +1 | +1 | +1 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +8 | +14 | +11 |
HP 65
Speed 25 feet
Actions
- Melee Tengu gale blade [Single Action] +13 (Agile, Disarm, Finesse), Damage 1d6+4 slashing
- Melee Beak [Single Action] +13 (Finesse), Damage 1d6+4 piercing
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