Jinx Eater
Whether kidnapped, conscripted, or having entered voluntary service, a tengu in the role of jinx eater on a ship's crew is tasked with keeping the crew free of…
- AC
- 21
- HP
- 65
- Perc
- +12
- Fort
- +8
- Ref
- +14
- Will
- +11
- STR
- +2
- DEX
- +4
- CON
- +1
- INT
- +1
- WIS
- +1
- CHA
- +2
- tengu gale blade +13 1d6+4 slashing
- beak +13 1d6+4 piercing
- AC
- 21
- HP
- 65
- STR
- +2
- DEX
- +4
- CON
- +1
- INT
- +1
- WIS
- +1
- CHA
- +2
Whether kidnapped, conscripted, or having entered voluntary service, a tengu in the role of jinx eater on a ship's crew is tasked with keeping the crew free of misfortune. Those with the necessary skill to do so often achieve a respected and privileged position on board.
AC 21
Fort +8
Ref +14
Will +11
HP 65
Eat Fortune [Reaction] (concentrate, divine) Frequency once per day; Trigger A creature within 60 feet uses a fortune or misfortune effect; Effect The tengu negates the attempt to manipulate fate and fortune. Eat Fortune gains the opposing trait, and the triggering effect is disrupted.
Speed 25 feet
Melee
[Single Action]
tengu gale blade +13 (Agile, Disarm, Finesse),
Damage 1d6+4 slashing