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Jaul Mezmin

A lycanthrope druid weaves primal magic between claw swipes, hardy against poison but carrying a killing weakness to silver.

uniqueBeastHumanHumanoidWerecreature

Jaul Mezmin is a lycanthrope druid, a creature of claw and tooth who calls on primal magic and the beasts of the wild as readily as he tears into prey himself.

In play

+1 status vs. poison.

Primal Prepared Spells DC 24, attack +15

Animal Order Spells 1 Focus Point, DC 24

Level 6

Perception +14 · Senses low-light vision, scent (imprecise) 30 feet · Languages Common · Skills Acrobatics +12, Athletics +15, Deception +12, Nature +14, Survival +14

STRDEXCONINTWISCHA
+5+2+0-1+4+2
ACFortRefWill
24+12+14+16

HP 120 · Resistances poison 3 · Weaknesses silver 7

Speed 25 feet

Actions

  • Melee Katar [Single Action] +17 (Agile, deadly d6, magical, monk), Damage 2d4+7 piercing
  • Melee Claw [Single Action] +16 (Agile), Damage 2d6+7 slashing
  • Melee Jaws [Single Action] +16, Damage 2d8+7 piercing

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