Jaul Mezmin
A lycanthrope druid weaves primal magic between claw swipes, hardy against poison but carrying a killing weakness to silver.
Jaul Mezmin is a lycanthrope druid, a creature of claw and tooth who calls on primal magic and the beasts of the wild as readily as he tears into prey himself.
In play
+1 status vs. poison.
Primal Prepared Spells DC 24, attack +15
- Cantrips (3rd) Acid Splash, Detect Magic, Produce Flame, Tanglefoot
- 1st Feather Fall, Grease, Magic Fang
- 2nd Heal, Summon Animal, Water Breathing
- 3rd Heal, Lightning Bolt, Wall of Thorns
Animal Order Spells 1 Focus Point, DC 24
- 3rd Heal Animal
Level 6
Perception +14 · Senses low-light vision, scent (imprecise) 30 feet · Languages Common · Skills Acrobatics +12, Athletics +15, Deception +12, Nature +14, Survival +14
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +2 | +0 | -1 | +4 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +12 | +14 | +16 |
HP 120 · Resistances poison 3 · Weaknesses silver 7
Speed 25 feet
Actions
- Melee Katar [Single Action] +17 (Agile, deadly d6, magical, monk), Damage 2d4+7 piercing
- Melee Claw [Single Action] +16 (Agile), Damage 2d6+7 slashing
- Melee Jaws [Single Action] +16, Damage 2d8+7 piercing
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