Jailer
A hard-handed warden keeps captives in line through force and the constant threat of it, ready to strike down anyone who breaks for the door.
A jailer's primary responsibility is to keep prisoners from escaping. Jailers must often use force, or the threat of force, to keep their charges in line, as even the most carefully crafted cells, manacles, or chains can fail with time and persistence when the prisoners have the will to attempt an escape.
Reactive Strike [Reaction]
Level 3
Perception +9 · Senses (10 to find concealed objects) · Languages Common · Skills Athletics +11, Diplomacy +5, Intimidation +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +3 | +1 | +0 | +2 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +8 | +10 | +7 |
HP 45
Speed 25 feet
Actions
- Melee Club [Single Action] +11, Damage 1d6+8 bludgeoning
- Melee Fist [Single Action] +11 (Agile, Nonlethal, Unarmed), Damage 1d4+8 bludgeoning
- Ranged Crossbow [Single Action] +10 (range 120 ft, reload 1), Damage 1d8+4 piercing
- Ranged Club [Single Action] +10 (thrown 10 feet), Damage 1d6+8 bludgeoning
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