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Jailer

A jailer's primary responsibility is to keep prisoners from escaping. Jailers must often use force, or the threat of force, to keep their charges in line, as…

commonHumanHumanoid
Lvl 3HumanHumanoid
AC
18
HP
45
Perc
+9
Fort
+8
Ref
+10
Will
+7
STR
+4
DEX
+3
CON
+1
INT
+0
WIS
+2
CHA
+0
Speed25 ft
Actions
  • club +11 1d6+8 bludgeoning
  • fist +11 1d4+8 bludgeoning
  • crossbow +10 1d8+4 piercing 120 ft
  • club +10 1d6+8 bludgeoning
AC
18
HP
45
STR
+4
DEX
+3
CON
+1
INT
+0
WIS
+2
CHA
+0

A jailer's primary responsibility is to keep prisoners from escaping. Jailers must often use force, or the threat of force, to keep their charges in line, as even the most carefully crafted cells, manacles, or chains can fail with time and persistence when the prisoners have the will to attempt an escape.

AC 18

Fort +8

Ref +10

Will +7

HP 45

Reactive Strike [Reaction]

Speed 25 feet

Melee

[Single Action]

club +11,

Damage 1d6+8 bludgeoning

Melee

[Single Action]

fist +11 (Agile, Nonlethal, Unarmed),

Damage 1d4+8 bludgeoning

Ranged

[Single Action]

crossbow +10 (range increment 120 feet, reload 1),

Damage 1d8+4 piercing

Ranged

[Single Action]

club +10 (thrown 10 feet),

Damage 1d6+8 bludgeoning