Jailer
A jailer's primary responsibility is to keep prisoners from escaping. Jailers must often use force, or the threat of force, to keep their charges in line, as…
- AC
- 18
- HP
- 45
- Perc
- +9
- Fort
- +8
- Ref
- +10
- Will
- +7
- STR
- +4
- DEX
- +3
- CON
- +1
- INT
- +0
- WIS
- +2
- CHA
- +0
- club +11 1d6+8 bludgeoning
- fist +11 1d4+8 bludgeoning
- crossbow +10 1d8+4 piercing 120 ft
- club +10 1d6+8 bludgeoning
- AC
- 18
- HP
- 45
- STR
- +4
- DEX
- +3
- CON
- +1
- INT
- +0
- WIS
- +2
- CHA
- +0
A jailer's primary responsibility is to keep prisoners from escaping. Jailers must often use force, or the threat of force, to keep their charges in line, as even the most carefully crafted cells, manacles, or chains can fail with time and persistence when the prisoners have the will to attempt an escape.
AC 18
Fort +8
Ref +10
Will +7
HP 45
Reactive Strike [Reaction]
Speed 25 feet
Melee
[Single Action]
club +11,
Damage 1d6+8 bludgeoning
Melee
[Single Action]
fist +11 (Agile, Nonlethal, Unarmed),
Damage 1d4+8 bludgeoning
Ranged
[Single Action]
crossbow +10 (range increment 120 feet, reload 1),
Damage 1d8+4 piercing
Ranged
[Single Action]
club +10 (thrown 10 feet),
Damage 1d6+8 bludgeoning