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Jackal Guard
AC 29 (31 with shield raised)
uncommonHumanHumanoid
Lvl 10HumanHumanoidUncommon
- AC
- 29
- HP
- 180
- Perc
- +19
- Fort
- +21
- Ref
- +18
- Will
- +18
- STR
- +5
- DEX
- +4
- CON
- +3
- INT
- +1
- WIS
- +2
- CHA
- -1
Speed30 ft
Actions
- spear +23 2d8+13 piercing
- fist +22 1d4+13 bludgeoning plus
- spear +22 2d8+13 piercing
- AC
- 29
- HP
- 180
- STR
- +5
- DEX
- +4
- CON
- +3
- INT
- +1
- WIS
- +2
- CHA
- -1
AC 29 (31 with shield raised)
Fort +21
Ref +18
Will +18
HP 180
Attack of Opportunity [Reaction]
Shield Block [Reaction]
Speed 30 feet
Melee
[Single Action]
spear +23 (magical),
Damage 2d8+13 piercing
Melee
[Single Action]
fist +22 (Agile, Finesse, Nonlethal, Unarmed),
Damage 1d4+13 bludgeoning plus Grab
Ranged
[Single Action]
spear +22 (Magical, thrown 20 feet),
Damage 2d8+13 piercing
Impaling Strike [Two Actions] Frequency once per round; Effect The Jackal Guard lunges forward with their spear and delivers a piercing blow. The Jackal Guard Steps and then makes a melee spear Strike. On a hit, the target also takes 1d6 persistent bleed damage.