Jackal Guard
A jackal-headed sentinel plants its spear and raises its shield at a doorway, daring anything to get past and bleeding what tries.
A jackal-headed sentinel built to hold a doorway, the Jackal Guard plants its spear, raises its shield, and dares anything to get past — pinning and bleeding whatever tries.
Its AC rises to 31 with its shield raised.
Attack of Opportunity [Reaction]
Shield Block [Reaction]
Impaling Strike [Two Actions] Frequency once per round; Effect The Jackal Guard lunges forward with their spear and delivers a piercing blow. The Jackal Guard Steps and then makes a melee spear Strike. On a hit, the target also takes 1d6 persistent bleed damage.
Level 10
Perception +19 · Languages Common, Mzunu · Skills Acrobatics +20, Athletics +23, Religion +18, Society +17, Stealth +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +4 | +3 | +1 | +2 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 29 | +21 | +18 | +18 |
HP 180
Speed 30 feet
Actions
- Melee Spear [Single Action] +23 (magical), Damage 2d8+13 piercing
- Melee Fist [Single Action] +22 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+13 bludgeoning plus
- Ranged Spear [Single Action] +22 (Magical, thrown 20 feet), Damage 2d8+13 piercing