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Jackal Guard

A jackal-headed sentinel plants its spear and raises its shield at a doorway, daring anything to get past and bleeding what tries.

uncommonHumanHumanoid

A jackal-headed sentinel built to hold a doorway, the Jackal Guard plants its spear, raises its shield, and dares anything to get past — pinning and bleeding whatever tries.

Its AC rises to 31 with its shield raised.

Shield Block [Reaction]

Impaling Strike [Two Actions] Frequency once per round; Effect The Jackal Guard lunges forward with their spear and delivers a piercing blow. The Jackal Guard Steps and then makes a melee spear Strike. On a hit, the target also takes 1d6 persistent bleed damage.

Level 10

Perception +19 · Languages Common, Mzunu · Skills Acrobatics +20, Athletics +23, Religion +18, Society +17, Stealth +18

STRDEXCONINTWISCHA
+5+4+3+1+2-1
ACFortRefWill
29+21+18+18

HP 180

Speed 30 feet

Actions

  • Melee Spear [Single Action] +23 (magical), Damage 2d8+13 piercing
  • Melee Fist [Single Action] +22 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+13 bludgeoning plus
  • Ranged Spear [Single Action] +22 (Magical, thrown 20 feet), Damage 2d8+13 piercing