Irkem Dresh
A calculating schemer answers failed mind games with a withering glare of her own, dangling promises of riches to keep opponents guessing.
A sharp-eyed schemer who turns an enemy's failed cruelty back on them with a withering look, and who dangles the promise of riches to keep her foes off balance.
Defying Glare [Reaction] Trigger A creature uses a mental effect against Dresh and fails or critically fails; Effect Dresh Demoralizes that creature; when she does, Demoralize loses the auditory trait and gains the visual trait and she doesn't take a penalty if the creature doesn't understand her language.
Generous Distraction Dresh can use the promise of wealth to distract her foes.
Level 3
Perception +8 · Languages Common, Dwarven, Jotun · Skills Acrobatics +9, Banking Lore +8, Deception +7, Diplomacy +5, Intimidation +9, Nature +7, Society +6, Thievery +6
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +4 | +3 | +1 | +3 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +8 | +9 | +8 |
HP 37
Speed 25 feet
Actions
- Melee Fist [Single Action] +8 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+1 bludgeoning
- Ranged Flintlock pistol [Single Action] +9 (range 40 ft, Concussive, fatal d8, reload 1), Damage 1d4 piercing