Interrogator
Interrogators use pain and intimidation against prisoners and other helpless victims to force “confessions.”
- AC
- 22
- HP
- 90
- Perc
- +13
- Fort
- +12
- Ref
- +12
- Will
- +11
- STR
- +4
- DEX
- +3
- CON
- +1
- INT
- +0
- WIS
- +2
- CHA
- +2
- war razor +17 1d4+10 slashing
- fist +16 1d4+10 bludgeoning
- dart +15 1d4+7 piercing
- AC
- 22
- HP
- 90
- STR
- +4
- DEX
- +3
- CON
- +1
- INT
- +0
- WIS
- +2
- CHA
- +2
Interrogators use pain and intimidation against prisoners and other helpless victims to force “confessions.”
AC 22
Fort +12
Ref +12
Will +11
HP 90
Speed 25 feet
Melee
[Single Action]
war razor +17 (Agile, Backstabber, deadly d8, Magical),
Damage 1d4+10 slashing plus torment
Melee
[Single Action]
fist +16 (Agile, Nonlethal, Unarmed),
Damage 1d4+10 bludgeoning plus torment
Ranged
[Single Action]
dart +15 (Agile, thrown 20 feet),
Damage 1d4+7 piercing plus torment
Blood and Fear [Two Actions] The interrogator Strikes with a slashing melee weapon. If they hit and deal damage, the target takes an additional 1d4 persistent bleed damage and is frightened 1 (or 2d4 persistent bleed damage and frightened 2 on a critical hit).