Interrogator
A merciless interrogator turns captives' fear into leverage, a slashing strike leaving both a bleeding wound and lingering terror.
Interrogators use pain and intimidation against prisoners and other helpless victims to force "confessions."
In play
Blood and Fear [Two Actions] The interrogator Strikes with a slashing melee weapon. If they hit and deal damage, the target takes an additional 1d4 persistent bleed damage and is frightened 1 (or 2d4 persistent bleed damage and frightened 2 on a critical hit).
Level 6
Perception +13 · Languages Common · Skills Athletics +15, Intimidation +13, Medicine +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +3 | +1 | +0 | +2 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +12 | +12 | +11 |
HP 90
Speed 25 feet
Actions
- Melee War razor [Single Action] +17 (Agile, Backstabber, deadly d8, Magical), Damage 1d4+10 slashing
- Melee Fist [Single Action] +16 (Agile, Nonlethal, Unarmed), Damage 1d4+10 bludgeoning
- Ranged Dart [Single Action] +15 (Agile, thrown 20 feet), Damage 1d4+7 piercing
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