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NPCs

Interrogator

A merciless interrogator turns captives' fear into leverage, a slashing strike leaving both a bleeding wound and lingering terror.

commonHumanHumanoid

Interrogators use pain and intimidation against prisoners and other helpless victims to force "confessions."

In play

Blood and Fear [Two Actions] The interrogator Strikes with a slashing melee weapon. If they hit and deal damage, the target takes an additional 1d4 persistent bleed damage and is frightened 1 (or 2d4 persistent bleed damage and frightened 2 on a critical hit).

Level 6

Perception +13 · Languages Common · Skills Athletics +15, Intimidation +13, Medicine +13

STRDEXCONINTWISCHA
+4+3+1+0+2+2
ACFortRefWill
22+12+12+11

HP 90

Speed 25 feet

Actions

  • Melee War razor [Single Action] +17 (Agile, Backstabber, deadly d8, Magical), Damage 1d4+10 slashing
  • Melee Fist [Single Action] +16 (Agile, Nonlethal, Unarmed), Damage 1d4+10 bludgeoning
  • Ranged Dart [Single Action] +15 (Agile, thrown 20 feet), Damage 1d4+7 piercing