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Interrogator

Interrogators use pain and intimidation against prisoners and other helpless victims to force “confessions.”

commonHumanHumanoid
Lvl 6HumanHumanoid
AC
22
HP
90
Perc
+13
Fort
+12
Ref
+12
Will
+11
STR
+4
DEX
+3
CON
+1
INT
+0
WIS
+2
CHA
+2
Speed25 ft
Actions
  • war razor +17 1d4+10 slashing
  • fist +16 1d4+10 bludgeoning
  • dart +15 1d4+7 piercing
AC
22
HP
90
STR
+4
DEX
+3
CON
+1
INT
+0
WIS
+2
CHA
+2

Interrogators use pain and intimidation against prisoners and other helpless victims to force “confessions.”

AC 22

Fort +12

Ref +12

Will +11

HP 90

Speed 25 feet

Melee

[Single Action]

war razor +17 (Agile, Backstabber, deadly d8, Magical),

Damage 1d4+10 slashing plus torment

Melee

[Single Action]

fist +16 (Agile, Nonlethal, Unarmed),

Damage 1d4+10 bludgeoning plus torment

Ranged

[Single Action]

dart +15 (Agile, thrown 20 feet),

Damage 1d4+7 piercing plus torment

Blood and Fear [Two Actions] The interrogator Strikes with a slashing melee weapon. If they hit and deal damage, the target takes an additional 1d4 persistent bleed damage and is frightened 1 (or 2d4 persistent bleed damage and frightened 2 on a critical hit).