Idovik
A loyal tusked guardian teleports to his charge's side the instant danger strikes, throwing his own body between them and the blow.
Idovik is a tusked, hoofed guardian bound by loyalty to Ashen Swale — slow to anger, but never far from his charge when the blows start to land.
God's Intervention [Reaction] (conjuration, primal, teleportation) Trigger Ashen Swale is the target of a physical Strike; Effect Sensing Ashen Swale's peril, Idovik teleports to his side and interposes himself between Ashen Swale and danger. Idovik teleports to a space adjacent to Ashen Swale, then shields Ashen Swale with his body. Idovik becomes the target of the triggering Strike.
Level 7
Perception +14 · Senses darkvision, scent (imprecise) 30 feet · Languages Common, Hallit, Sylvan; telepathy 100 feet (Ashen Swale only) · Skills Acrobatics +11, Arcana +13, Athletics +17, Nature +14
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +0 | +4 | +2 | +3 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +17 | +11 | +15 |
HP 125
Speed 40 feet
Actions
- Melee Tusk [Single Action] +18 (deadly d10, Magical), Damage 2d10+8 piercing
- Melee Hoof [Single Action] +18 (Agile, Magical), Damage 2d8+8 bludgeoning
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