Idebilor
A vampire refuses to stay dead even when destroyed, its spirit leaping into a nearby animal to possess and continue the fight.
Idebilor fights with fang and claw, but killing the body is not the end of him — his spirit will not stay still while any beast lingers near enough to wear.
Feral Corruption [Free Action] (curse, divine, incapacitation, mental, possession) Trigger Idebilor is reduced to 0 Hit Points and an animal (such as a mold ticks in area N7 or any of the spider swarms in area N9) is within 100 feet; Effect Idebilor casts his spirit into a nearby animal, which must attempt a DC 25 Will save. On a failure, the animal is possessed (as per the possession spell) for 7 days. This possession can be counteract only by effects that can counteract a curse.
Level 7
Perception +17 · Senses darkvision · Languages Azlanti, Chthonian, Necril · Skills Athletics +15, Butchering Lore +15, Crafting +13, Deception +15, Intimidation +17, Medicine +17, Religion +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +4 | +2 | +6 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +15 | +13 | +17 |
HP 112 · Immunities death effects, disease, paralyzed, poison, sleep
Speed 40 feet, climb 20 feet
Actions
- Melee Fangs [Single Action] +17, Damage 2d10+7 piercing plus
- Melee Claw [Single Action] +17 (Agile), Damage 2d8+7 slashing