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Idebilor

A vampire refuses to stay dead even when destroyed, its spirit leaping into a nearby animal to possess and continue the fight.

uniqueUndeadUnholyVampire

Idebilor fights with fang and claw, but killing the body is not the end of him — his spirit will not stay still while any beast lingers near enough to wear.

Feral Corruption [Free Action] (curse, divine, incapacitation, mental, possession) Trigger Idebilor is reduced to 0 Hit Points and an animal (such as a mold ticks in area N7 or any of the spider swarms in area N9) is within 100 feet; Effect Idebilor casts his spirit into a nearby animal, which must attempt a DC 25 Will save. On a failure, the animal is possessed (as per the possession spell) for 7 days. This possession can be counteract only by effects that can counteract a curse.

Level 7

Perception +17 · Senses darkvision · Languages Azlanti, Chthonian, Necril · Skills Athletics +15, Butchering Lore +15, Crafting +13, Deception +15, Intimidation +17, Medicine +17, Religion +17

STRDEXCONINTWISCHA
+4+2+4+2+6+4
ACFortRefWill
25+15+13+17

HP 112 · Immunities death effects, disease, paralyzed, poison, sleep

Speed 40 feet, climb 20 feet

Actions

  • Melee Fangs [Single Action] +17, Damage 2d10+7 piercing plus
  • Melee Claw [Single Action] +17 (Agile), Damage 2d8+7 slashing