Hobgoblin Vanguard
Though there are times for precision and discipline, every hobgoblin general also understands the value of demoralizing the enemy with a show of overwhelming…
- AC
- 27
- HP
- 150
- Perc
- +16
- Fort
- +19
- Ref
- +13
- Will
- +16
- STR
- +5
- DEX
- +2
- CON
- +3
- INT
- +2
- WIS
- +1
- CHA
- +1
- maul +19 2d12+8 bludgeoning plus
- fist +19 1d4+8 bludgeoning
- alchemical grenade +16 2d8 acid, cold, electricity, or fire 20 ft
- AC
- 27
- HP
- 150
- STR
- +5
- DEX
- +2
- CON
- +3
- INT
- +2
- WIS
- +1
- CHA
- +1
Though there are times for precision and discipline, every hobgoblin general also understands the value of demoralizing the enemy with a show of overwhelming force. No military unit is better suited to this purpose than the vanguard, a heavily armed and armored elite unit that inspires their fellow soldiers to action while breaking the enemy's lines and morale with terrifying explosive weapons.
AC 27
Fort +19
Ref +13
Will +16
HP 150
Speed 20 feet
Melee
[Single Action]
maul +19 (Magical, Shove),
Damage 2d12+8 bludgeoning plus Knockdown
Melee
[Single Action]
fist +19 (Agile, Nonlethal, Unarmed),
Damage 1d4+8 bludgeoning