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Hellknight Armiger

A disciplined Hellknight initiate holds the line where lesser soldiers break, and a critical blow from their war flail drops a foe prone.

commonDwarfHumanoid

A disciplined initiate of the Hellknight orders, the armiger marches under their iron creed, drilled to hold the line where lesser soldiers would break.

Myra felt damned even before she heard of the Hellknights. Her clan was disgraced, stripped of its true name, and cast out from the Five King's Mountains before she was born, for reasons unknown.

The armiger gains a +1 status bonus to all saves against fear, and ignores 5 feet of reduction to their Speed from being encumbered.

Weapon Mastery When the Hellknight armiger scores a critical hit with their war flail, their target is knocked prone.

Level 4

Perception +11 · Senses darkvision · Languages Common · Skills Athletics +12, Hell Lore +8, Intimidation +10, Religion +10, Society +7

STRDEXCONINTWISCHA
+4+1+3+0+3+0
ACFortRefWill
22+12+10+10

HP 75 · Resistances mental 5

Speed 20 feet; ignores 5 feet of reduction to their Speed from being encumbered

Actions

  • Melee War flail [Single Action] +13 (Disarm, Sweep, Trip), Damage 1d10+6 bludgeoning
  • Ranged Composite longbow [Single Action] +10 (range 100 ft, deadly d10, Propulsive, reload 0, volley 30 feet), Damage 1d8+4 piercing

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