Harbormaster
A weathered port official reads tide and trade with equal instinct, having endured every adverse condition the sea could throw at a harbor.
A port must sustain itself on different types of flows: the seaward and coastal flows, marked by the rising and falling of the tides, and the constant flow of trade. A harbormaster is expected to know the former reflexively and encourage the latter within the jurisdictional rules of law.
Experienced Hand The harbormaster has endured their share of adverse conditions at sea.
Level 3
Perception +6 · Languages Common; up to 2 additional languages · Skills Acrobatics +9, Athletics +9, Diplomacy +5, Fishing Lore +8, Intimidation +5, Sailing Lore +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +2 | +2 | +1 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +8 | +10 | +8 |
HP 45
Speed 25 feet
Actions
- Melee Hatchet [Single Action] +12 (Agile, Sweep), Damage 1d6+7 slashing
- Melee Fist [Single Action] +12 (Agile, Nonlethal, Unarmed), Damage 1d4+7 bludgeoning
- Ranged Hatchet [Single Action] +10 (Agile, Sweep, thrown 10 feet), Damage 1d6+7 slashing
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