Harbormaster
A port must sustain itself on different types of flows: the seaward and coastal flows, marked by the rising and falling of the tides, and the constant flow of…
- AC
- 18
- HP
- 45
- Perc
- +6
- Fort
- +8
- Ref
- +10
- Will
- +8
- STR
- +4
- DEX
- +2
- CON
- +2
- INT
- +2
- WIS
- +1
- CHA
- +0
- hatchet +12 1d6+7 slashing
- fist +12 1d4+7 bludgeoning
- hatchet +10 1d6+7 slashing
- AC
- 18
- HP
- 45
- STR
- +4
- DEX
- +2
- CON
- +2
- INT
- +2
- WIS
- +1
- CHA
- +0
A port must sustain itself on different types of flows: the seaward and coastal flows, marked by the rising and falling of the tides, and the constant flow of trade. A harbormaster is expected to know the former reflexively and encourage the latter within the jurisdictional rules of law.
AC 18
Fort +8
Ref +10
Will +8
HP 45
Speed 25 feet
Melee
[Single Action]
hatchet +12 (Agile, Sweep),
Damage 1d6+7 slashing
Melee
[Single Action]
fist +12 (Agile, Nonlethal, Unarmed),
Damage 1d4+7 bludgeoning
Ranged
[Single Action]
hatchet +10 (Agile, Sweep, thrown 10 feet),
Damage 1d6+7 slashing
Experienced Hand The harbormaster has endured their share of adverse conditions at sea.