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Harbormaster

A port must sustain itself on different types of flows: the seaward and coastal flows, marked by the rising and falling of the tides, and the constant flow of…

commonHumanHumanoid
Lvl 3HumanHumanoid
AC
18
HP
45
Perc
+6
Fort
+8
Ref
+10
Will
+8
STR
+4
DEX
+2
CON
+2
INT
+2
WIS
+1
CHA
+0
Speed25 ft
Actions
  • hatchet +12 1d6+7 slashing
  • fist +12 1d4+7 bludgeoning
  • hatchet +10 1d6+7 slashing
AC
18
HP
45
STR
+4
DEX
+2
CON
+2
INT
+2
WIS
+1
CHA
+0

A port must sustain itself on different types of flows: the seaward and coastal flows, marked by the rising and falling of the tides, and the constant flow of trade. A harbormaster is expected to know the former reflexively and encourage the latter within the jurisdictional rules of law.

AC 18

Fort +8

Ref +10

Will +8

HP 45

Speed 25 feet

Melee

[Single Action]

hatchet +12 (Agile, Sweep),

Damage 1d6+7 slashing

Melee

[Single Action]

fist +12 (Agile, Nonlethal, Unarmed),

Damage 1d4+7 bludgeoning

Ranged

[Single Action]

hatchet +10 (Agile, Sweep, thrown 10 feet),

Damage 1d6+7 slashing

Experienced Hand The harbormaster has endured their share of adverse conditions at sea.