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Hana's Hundreds

A drilled troop moves and fights as a single seething mass, opening with a volley of thrown blades before trampling anything left standing in its path.

uniqueHumanHumanoidTroop

Hana's Hundreds fight as a single seething mass — a disciplined troop that closes ranks, hurls volleys of blades, and tramples anything foolish enough to stand in the way.

In play

  • Troop Defenses
  • Form Up [Single Action]
  • Rain of Knives [Two Actions] Hana's Hundreds launch a volley of throwing knives in a 10-foot burst within 50 feet that deals 4d6+13 piercing damage (DC 33 basic Reflex save). When the team is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
  • Run Them Over! [Three Actions] Hana's Hundreds attempt to trample all foes in their way. The team Forms Up and Strides twice, moving through the space of Medium or smaller creatures. Each creature the team moves through takes 4d8+14 bludgeoning damage (DC 33 basic Reflex save). On a critical failure, the creature is also knocked prone.

Level 15

Perception +23 · Languages Common, Tien · Skills Acrobatics +27, Athletics +30, Intimidation +27

STRDEXCONINTWISCHA
+8+6+6+1+2+4
ACFortRefWill
37+29+23+23

HP 270 · Weaknesses area damage 20, splash damage 10

Speed 30 feet