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Gunmarshal
AC 18
uncommonHumanoid
Lvl 2HumanoidUncommon
- AC
- 18
- HP
- 30
- Perc
- +10
- Fort
- +10
- Ref
- +10
- Will
- +4
- STR
- +3
- DEX
- +4
- CON
- +2
- INT
- +0
- WIS
- +0
- CHA
- +1
Speed25 ft
Actions
- flintlock musket +11 1d6+4 piercing
- shortsword +11 1d6+4 piercing
- AC
- 18
- HP
- 30
- STR
- +3
- DEX
- +4
- CON
- +2
- INT
- +0
- WIS
- +0
- CHA
- +1
AC 18
Fort +10
Ref +10
Will +4
HP 30
Speed 25 feet
Ranged
[Single Action]
flintlock musket +11,
Damage 1d6+4 piercing
Melee
[Single Action]
shortsword +11,
Damage 1d6+4 piercing
Firearms Critical Specialization When the gunmarshal makes a critical hit with a firearm, the target must succeed at a DC 18 Fortitude save or be stunned 1.
Lawbringer [Single Action] he gunmarshal marks a foe for judgment, granting the gunmarshal a +10-foot circumstance bonus to Speed when moving toward that creature.