Gunmarshal
A lawkeeper marks the guilty and closes the distance fast to run them down, musket leveled and blade ready to finish the job.
A lawkeeper who hunts with powder and shot, the gunmarshal marks the guilty and runs them down with musket leveled and blade ready.
In play
Firearms Critical Specialization When the gunmarshal makes a critical hit with a firearm, the target must succeed at a DC 18 Fortitude save or be stunned 1.
Lawbringer [Single Action] The gunmarshal marks a foe for judgment, granting the gunmarshal a +10-foot circumstance bonus to Speed when moving toward that creature.
Level 2
Perception +10 · Languages Common, Kelish · Skills Acrobatics +6, Athletics +9, Intimidation +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +4 | +2 | +0 | +0 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +10 | +10 | +4 |
HP 30
Speed 25 feet
Actions
- Ranged Flintlock musket [Single Action] +11, Damage 1d6+4 piercing
- Melee Shortsword [Single Action] +11, Damage 1d6+4 piercing
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