Guildmaster
In cities, artisans working in a common trade often form guilds to set standards of quality, establish common prices, engage in collective bargaining with…
- AC
- 26
- HP
- 135
- Perc
- +16
- Fort
- +14
- Ref
- +14
- Will
- +17
- STR
- +3
- DEX
- +1
- CON
- +2
- INT
- +4
- WIS
- +2
- CHA
- +3
- light hammer +16 2d6+5 bludgeoning
- fist +16 1d4+5 bludgeoning
- light hammer +14 2d6+5 bludgeoning
- AC
- 26
- HP
- 135
- STR
- +3
- DEX
- +1
- CON
- +2
- INT
- +4
- WIS
- +2
- CHA
- +3
In cities, artisans working in a common trade often form guilds to set standards of quality, establish common prices, engage in collective bargaining with business owners, and lobby local governments for favorable laws. The guildmaster— often a master artisan in their own right—also acts as an administrator and politician, advocating for artisans in their trade.
AC 26
Fort +14
Ref +14
Will +17
HP 135
Speed 25 feet
Melee
[Single Action]
light hammer +16 (Agile, Magical),
Damage 2d6+5 bludgeoning
Melee
[Single Action]
fist +16 (Agile, Nonlethal, Unarmed),
Damage 1d4+5 bludgeoning
Ranged
[Single Action]
light hammer +14 (Agile, Magical, thrown 20 feet),
Damage 2d6+5 bludgeoning