Guide
Guides bring travelers, tourists, and adventurers into the wondrous natural world, using their expertise to avoid deadly monsters and gruesome hazards.
- AC
- 20
- HP
- 60
- Perc
- +14
- Fort
- +14
- Ref
- +8
- Will
- +11
- STR
- +4
- DEX
- +1
- CON
- +2
- INT
- +1
- WIS
- +3
- CHA
- +0
- greataxe +12 1d12+8 slashing
- fist +12 1d4+8 bludgeoning
- composite shortbow +9 1d6+6 piercing 60 ft
- AC
- 20
- HP
- 60
- STR
- +4
- DEX
- +1
- CON
- +2
- INT
- +1
- WIS
- +3
- CHA
- +0
Guides bring travelers, tourists, and adventurers into the wondrous natural world, using their expertise to avoid deadly monsters and gruesome hazards.
AC 20
Fort +14
Ref +8
Will +11
HP 60
Guide's Warning [Reaction] Trigger The guide is about to roll a Perception or Survival check to determine their initiative; Effect The guide visually or audibly warns allies, granting them a +1 circumstance bonus to their initiative rolls. This bonus increases to +2 if the guide was Scouting. Depending on how the guide warns allies, this action has the auditory or visual trait.
Speed 25 feet
Melee
[Single Action]
greataxe +12 (Sweep),
Damage 1d12+8 slashing
Melee
[Single Action]
fist +12 (Agile, Nonlethal, Unarmed),
Damage 1d4+8 bludgeoning