Guide
A wilderness guide's shouted warning steadies the party's reflexes at the start of a fight, sharper still if they'd already been scouting ahead.
Guides bring travelers, tourists, and adventurers into the wondrous natural world, using their expertise to avoid deadly monsters and gruesome hazards.
Guide's Warning [Reaction] Trigger The guide is about to roll a Perception or Survival check to determine their initiative; Effect The guide visually or audibly warns allies, granting them a +1 circumstance bonus to their initiative rolls. This bonus increases to +2 if the guide was Scouting. Depending on how the guide warns allies, this action has the auditory or visual trait.
Level 4
Perception +14 · Languages Common · Skills Athletics +12, Nature +8, Scouting Lore +12, Stealth +10, Survival +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +1 | +2 | +1 | +3 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 20 | +14 | +8 | +11 |
HP 60
Speed 25 feet
Actions
- Melee Greataxe [Single Action] +12 (Sweep), Damage 1d12+8 slashing
- Melee Fist [Single Action] +12 (Agile, Nonlethal, Unarmed), Damage 1d4+8 bludgeoning
- Ranged Composite shortbow [Single Action] +9 (range 60 ft, deadly 1d10, Propulsive, reload 0), Damage 1d6+6 piercing