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Guide

Guides bring travelers, tourists, and adventurers into the wondrous natural world, using their expertise to avoid deadly monsters and gruesome hazards.

commonHumanHumanoid
Lvl 4HumanHumanoid
AC
20
HP
60
Perc
+14
Fort
+14
Ref
+8
Will
+11
STR
+4
DEX
+1
CON
+2
INT
+1
WIS
+3
CHA
+0
Speed25 ft
Actions
  • greataxe +12 1d12+8 slashing
  • fist +12 1d4+8 bludgeoning
  • composite shortbow +9 1d6+6 piercing 60 ft
AC
20
HP
60
STR
+4
DEX
+1
CON
+2
INT
+1
WIS
+3
CHA
+0

Guides bring travelers, tourists, and adventurers into the wondrous natural world, using their expertise to avoid deadly monsters and gruesome hazards.

AC 20

Fort +14

Ref +8

Will +11

HP 60

Guide's Warning [Reaction] Trigger The guide is about to roll a Perception or Survival check to determine their initiative; Effect The guide visually or audibly warns allies, granting them a +1 circumstance bonus to their initiative rolls. This bonus increases to +2 if the guide was Scouting. Depending on how the guide warns allies, this action has the auditory or visual trait.

Speed 25 feet

Melee

[Single Action]

greataxe +12 (Sweep),

Damage 1d12+8 slashing

Melee

[Single Action]

fist +12 (Agile, Nonlethal, Unarmed),

Damage 1d4+8 bludgeoning