Grave Robber
Many cultures have a tradition of burying their dead with a selection of the deceased's most precious possessions.
- AC
- 15
- HP
- 20
- Perc
- +5
- Fort
- +7
- Ref
- +7
- Will
- +5
- STR
- +1
- DEX
- +2
- CON
- +2
- INT
- +3
- WIS
- +2
- CHA
- -1
- shovel +6 1d6+1 bludgeoning
- fist +7 1d4+1 bludgeoning
- embalming flask +7 1d4 acid 20 ft
- AC
- 15
- HP
- 20
- STR
- +1
- DEX
- +2
- CON
- +2
- INT
- +3
- WIS
- +2
- CHA
- -1
Many cultures have a tradition of burying their dead with a selection of the deceased's most precious possessions. Such valuables can be easy pickings for those with no respect for—or fear of—the dead.
AC 15
Fort +7
Ref +7
Will +5
HP 20
Speed 25 feet
Melee
[Single Action]
shovel +6,
Damage 1d6+1 bludgeoning
Melee
[Single Action]
fist +7 (Agile, Finesse, Nonlethal, Unarmed),
Damage 1d4+1 bludgeoning
Ranged
[Single Action]
embalming flask +7 (Alchemical, range increment 20 feet, Splash),
Damage 1d4 acid plus 1 acid splash damage and alchemical embalming
Alchemical Embalming The grave robber carries alchemical vials of specially prepared embalming fluid meant to hinder pursuit by anyone who interrupts their grave-robbing.