Showing0entries
Sorted A-Z
NPCs

Grave Robber

Many cultures have a tradition of burying their dead with a selection of the deceased's most precious possessions.

commonHumanHumanoid
Lvl 1HumanHumanoid
AC
15
HP
20
Perc
+5
Fort
+7
Ref
+7
Will
+5
STR
+1
DEX
+2
CON
+2
INT
+3
WIS
+2
CHA
-1
Speed25 ft
Actions
  • shovel +6 1d6+1 bludgeoning
  • fist +7 1d4+1 bludgeoning
  • embalming flask +7 1d4 acid 20 ft
AC
15
HP
20
STR
+1
DEX
+2
CON
+2
INT
+3
WIS
+2
CHA
-1

Many cultures have a tradition of burying their dead with a selection of the deceased's most precious possessions. Such valuables can be easy pickings for those with no respect for—or fear of—the dead.

AC 15

Fort +7

Ref +7

Will +5

HP 20

Speed 25 feet

Melee

[Single Action]

shovel +6,

Damage 1d6+1 bludgeoning

Melee

[Single Action]

fist +7 (Agile, Finesse, Nonlethal, Unarmed),

Damage 1d4+1 bludgeoning

Ranged

[Single Action]

embalming flask +7 (Alchemical, range increment 20 feet, Splash),

Damage 1d4 acid plus 1 acid splash damage and alchemical embalming

Alchemical Embalming The grave robber carries alchemical vials of specially prepared embalming fluid meant to hinder pursuit by anyone who interrupts their grave-robbing.