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Grand Inquisitor

A grand inquisitor leads powerful governmental forces. They're often champions of oppressive empires or overzealous intelligence networks.

commonHumanHumanoid
Lvl 15HumanHumanoid
AC
38
HP
215
Perc
+28
Fort
+26
Ref
+20
Will
+28
STR
+5
DEX
+2
CON
+2
INT
+3
WIS
+5
CHA
+4
Speed25 ft
Actions
  • scimitar +30 2d6+15 slashing
  • starknife +30 2d4+15 piercing
  • fist +30 1d4+15 bludgeoning
  • starknife +27 2d4+15 piercing
AC
38
HP
215
STR
+5
DEX
+2
CON
+2
INT
+3
WIS
+5
CHA
+4

A grand inquisitor leads powerful governmental forces. They're often champions of oppressive empires or overzealous intelligence networks.

AC 38

Fort +26

Ref +20 (+23 vs. damaging effects)

Will +28

HP 215

Searching Gaze (aura, emotion, fear, mental, visual) 30 feet. When an opponent ends its turn in the aura, it must attempt a DC 36 Will save or it becomes frightened 1 (frightened 2 on a critical failure), and the grand inquisitor learns its surface thoughts (and underlying motive on a critical failure).

Symbol of Loyalty (aura, emotion, mental, visual) 60 feet.