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Sorted A-ZNPCs
Grand Inquisitor
A grand inquisitor leads powerful governmental forces. They're often champions of oppressive empires or overzealous intelligence networks.
commonHumanHumanoid
Lvl 15HumanHumanoid
- AC
- 38
- HP
- 215
- Perc
- +28
- Fort
- +26
- Ref
- +20
- Will
- +28
- STR
- +5
- DEX
- +2
- CON
- +2
- INT
- +3
- WIS
- +5
- CHA
- +4
Speed25 ft
Actions
- scimitar +30 2d6+15 slashing
- starknife +30 2d4+15 piercing
- fist +30 1d4+15 bludgeoning
- starknife +27 2d4+15 piercing
- AC
- 38
- HP
- 215
- STR
- +5
- DEX
- +2
- CON
- +2
- INT
- +3
- WIS
- +5
- CHA
- +4
A grand inquisitor leads powerful governmental forces. They're often champions of oppressive empires or overzealous intelligence networks.
AC 38
Fort +26
Ref +20 (+23 vs. damaging effects)
Will +28
HP 215
Searching Gaze (aura, emotion, fear, mental, visual) 30 feet. When an opponent ends its turn in the aura, it must attempt a DC 36 Will save or it becomes frightened 1 (frightened 2 on a critical failure), and the grand inquisitor learns its surface thoughts (and underlying motive on a critical failure).
Symbol of Loyalty (aura, emotion, mental, visual) 60 feet.