Gourd Leshy Witch
A plant-witch's living broom hides an occult secret: death unleashes a healing burst that blankets the field in sprouting gourds.
Some spooky leshies learn the ways of occult spellcasting from strange spirits of nature that lurk just out of sight or under cover of darkness. These witches treat their brooms as their familiars, imbuing the wood and straw with a sliver of sentience.
In play
Verdant Burst (healing, primal, vitality) When the gourd leshy witch dies, a burst of primal energy explodes from their body, restoring 4d8 Hit Points to each plant creature in a 30-foot emanation. This area immediately sprouts gourds, becoming difficult terrain. If the terrain is not a viable environment for these plants, they wither after 24 hours.
Level 6
Perception +12 · Senses low-light vision · Languages Common, Fey; _speak with plants_ (gourds only) · Skills Acrobatics +12, Intimidation +13, Nature +14, Occultism +16, Survival +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +2 | +1 | +4 | +2 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +11 | +14 | +14 |
HP 80
Speed 25 feet
Actions
- Melee Broom [Single Action] +13 (Magical, two-hand 1d8), Damage 1d4+6 bludgeoning plus 1d6 void
- Melee Dagger [Single Action] +12 (Agile, Finesse, versatile S), Damage 1d4+6 piercing plus 1d6 void
- Melee Fist [Single Action] +12 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+6 bludgeoning plus 1d6 void
- Ranged Dagger [Single Action] +12 (Agile, Finesse, thrown 10 feet, versatile S), Damage 1d4+6 piercing plus 1d6 void