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Goblin Get Gang

There is little more terrifying than a goblin raiding party out to take from its neighbors.

commonGoblinHumanoidTroop
Lvl 5GoblinHumanoidTroop
AC
21
HP
90
Perc
+12
Fort
+13
Ref
+14
Will
+9
STR
+3
DEX
+2
CON
+3
INT
+0
WIS
-1
CHA
+4
Speed25 ft
AC
21
HP
90
STR
+3
DEX
+2
CON
+3
INT
+0
WIS
-1
CHA
+4

There is little more terrifying than a goblin raiding party out to take from its neighbors. A swarming mix of commandos, pyros, and war chanters armed with dogslicers, horsechoppers, burning torches, and sharp teeth, this troop enjoys pillaging unprepared communities.

AC 21

Fort +13

Ref +14

Will +9

HP 90

(4 segments)

Goblins Chant and Goblins Sing! (auditory, aura) 30 feet. The goblin get gang's disharmonious chorus of disturbing lyrics makes it difficult to concentrate. Any creature performing a concentrate action in the area must succeed at a DC 19 Will save or the action is lost. On a critical success, the creature is temporarily immune for 1 minute.

Troop Defenses

Speed 25 feet; troop movement