Goblin Get Gang
There is little more terrifying than a goblin raiding party out to take from its neighbors.
- AC
- 21
- HP
- 90
- Perc
- +12
- Fort
- +13
- Ref
- +14
- Will
- +9
- STR
- +3
- DEX
- +2
- CON
- +3
- INT
- +0
- WIS
- -1
- CHA
- +4
- AC
- 21
- HP
- 90
- STR
- +3
- DEX
- +2
- CON
- +3
- INT
- +0
- WIS
- -1
- CHA
- +4
There is little more terrifying than a goblin raiding party out to take from its neighbors. A swarming mix of commandos, pyros, and war chanters armed with dogslicers, horsechoppers, burning torches, and sharp teeth, this troop enjoys pillaging unprepared communities.
AC 21
Fort +13
Ref +14
Will +9
HP 90
(4 segments)
Goblins Chant and Goblins Sing! (auditory, aura) 30 feet. The goblin get gang's disharmonious chorus of disturbing lyrics makes it difficult to concentrate. Any creature performing a concentrate action in the area must succeed at a DC 19 Will save or the action is lost. On a critical success, the creature is temporarily immune for 1 minute.
Speed 25 feet; troop movement