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Goblin Get Gang

A goblin raiding troop chants a disturbing chorus that breaks concentration across the battlefield while it pillages unprepared communities.

commonGoblinHumanoidTroop

There is little more terrifying than a goblin raiding party out to take from its neighbors. A swarming mix of commandos, pyros, and war chanters armed with dogslicers, horsechoppers, burning torches, and sharp teeth, this troop enjoys pillaging unprepared communities.

In play

Goblins Chant and Goblins Sing! (auditory, aura) 30 feet. The goblin get gang's disharmonious chorus of disturbing lyrics makes it difficult to concentrate. Any creature performing a concentrate action in the area must succeed at a DC 19 Will save or the action is lost. On a critical success, the creature is temporarily immune for 1 minute.

Level 5

Perception +12 · Senses darkvision · Languages Common, Goblin · Skills Athletics +12, Intimidation +13, Performance +13, Stealth +10

STRDEXCONINTWISCHA
+3+2+3+0-1+4
ACFortRefWill
21+13+14+9

HP 90 · Weaknesses area damage 5, splash damage 5

Speed 25 feet; troop movement

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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