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Goblin Commando
The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a battle has…
commonGoblinHumanoid
Lvl 1GoblinHumanoid
- AC
- 17
- HP
- 18
- Perc
- +5
- Fort
- +7
- Ref
- +8
- Will
- +5
- STR
- +3
- DEX
- +3
- CON
- +2
- INT
- -1
- WIS
- +0
- CHA
- +2
Speed25 ft
Actions
- horsechopper +8 1d8+3 slashing reach 10 ft
- shortbow +8 1d6 piercing 60 ft
- AC
- 17
- HP
- 18
- STR
- +3
- DEX
- +3
- CON
- +2
- INT
- -1
- WIS
- +0
- CHA
- +2
The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun.
AC 17
Fort +7
Ref +8
Will +5
HP 18
Goblin Scuttle [Reaction] Trigger A goblin ally ends a move action adjacent to the goblin; Effect The goblin Steps.
Speed 25 feet
Melee
[Single Action]
horsechopper +8 (reach 10 feet, Trip, versatile P),
Damage 1d8+3 slashing
Ranged
[Single Action]
shortbow +8 (deadly d10, range increment 60 feet, reload 0),
Damage 1d6 piercing