Goblin Commando
A goblin raid's nominal leader rarely keeps command once steel is drawn, darting to reposition the instant an ally closes in.
The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun.
In play
Goblin Scuttle [Reaction] Trigger A goblin ally ends a move action adjacent to the goblin; Effect The goblin Steps.
Level 1
Perception +5 · Senses darkvision · Languages Common, Goblin · Skills Acrobatics +6, Athletics +6, Intimidation +5, Nature +5, Stealth +6
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +3 | +2 | -1 | +0 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +7 | +8 | +5 |
HP 18
Speed 25 feet
Actions
- Melee Horsechopper [Single Action] +8 (reach 10 ft, Trip, versatile P), Damage 1d8+3 slashing
- Ranged Shortbow [Single Action] +8 (range 60 ft, deadly d10, reload 0), Damage 1d6 piercing
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