Glormungost
A vampiric horror claws free of its coffin however thoroughly destroyed, hurling gouts of blood while healing almost as fast as wounds land.
Glormungost is a vampiric horror that rises again from its coffin no matter how thoroughly it seems destroyed, slick with the cold blood it hurls at the living.
In play
+2 status to all saves vs. auditory and visual.
The creature has coffin restoration, fast healing 7, and void healing.
Vampire Vulnerabilities As vampire.
Occult Innate Spells DC 21
- Constant (5th) Truespeech
Compression As ugothol.
Level 6
Perception +10 · Senses darkvision · Languages Alghollthu, Azlanti, Necril, Sakvroth, Thalassic; truespeech · Skills Acrobatics +12, Athletics +14, Crafting +12, Deception +14, Nature +12, Stealth +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +4 | +2 | +2 | +0 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +12 | +14 | +10 |
HP 66 · Immunities death effects, disease, paralyzed, poison, sleep · Resistances bludgeoning 5, physical 5 (except silver)
Speed 25 feet, climb 25 feet
Actions
- Melee Sickle [Single Action] +15 (Agile, Finesse, Magical, Trip), Damage 2d4+6 slashing
- Melee Claw [Single Action] +14 (Agile), Damage 2d6+6 slashing plus
- Ranged Blood bomb [Single Action] +14 (range 20 ft, Splash), Damage 2d6 persistent bleed
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