Gilded Gunner Safecracker
A lockpicking infiltrator slips through guards unseen, then draws a pistol and strikes exposed targets the instant the job goes loud.
A Gilded Gunner safecracker slips through locks and around guards, trading careful fingers for a pistol the instant the job goes loud.
In play
Sneak Attack The safecracker deals an additional 1d6 precision damage to flat-footed creatures.
Level 5
Perception +12 · Skills Acrobatics +12, Athletics +8, Stealth +12, Thievery +14
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +0 | +3 | +2 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 20 | +10 | +14 | +10 |
HP 65
Speed 25 feet
Actions
- Melee Dagger [Single Action] +14 (Agile, Finesse, thrown 10 feet, versatile S), Damage 1d4+5 piercing
- Ranged Dueling pistol [Single Action] +14 (range 60 ft, Concealable, Concussive, fatal d10, reload 1), Damage 1d6+4 piercing
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