Gilded Gunner Assassin
A patient gunman waits at range for a target to reach, move, or fire, then answers with a single shot precise enough to spoil the attempt.
A Gilded Gunner assassin works at arm's length, waiting for a target to drop their guard and answering with a single, decisive shot.
In play
Shot of Opportunity [Reaction] Requirements The Gilded Gunner has a loaded firearm in hand; Trigger A creature within 30 feet uses a manipulate action, uses a move action, or makes a ranged attack; Effect The Gilded Gunner makes a ranged Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the Gilded Gunner disrupts that action. This Strike doesn't count toward the Gilded Gunner's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Level 5
Perception +15 · Skills Acrobatics +13, Athletics +12, Deception +12, Intimidation +10, Stealth +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +4 | +2 | +1 | +1 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +13 | +15 | +12 |
HP 75
Speed 25 feet
Actions
- Melee Knuckle duster [Single Action] +15 (Agile, Free-Hand), Damage 1d4+6 bludgeoning
- Ranged Thunderstone [Single Action] +15 (Alchemical, Bomb, Sonic, Splash, thrown 20 feet), Damage 2d4 sonic damage
- Ranged Dueling pistol [Single Action] +15 (range 60 ft, Concealable, Concussive, fatal d10, reload 1), Damage 1d6+6 piercing
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