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Gang Leader

A criminal gang leader is nearly impossible to catch off guard, dodging attacks with reflexes honed by a life spent one step ahead.

commonHumanHumanoid

Gang leaders direct cutthroats, killers, thieves, and toughs. The gang leader often appears alongside a bandit gang or other criminals.

In play

Deny Advantage The gang leader isn't off-guard to creatures of 7th level or lower that are hidden, undetected, flanking, or using surprise attack.

Evasive Reflexes When the gang leader rolls a success on a Reflex save, they get a critical success instead.

Nimble Dodge [Reaction] Trigger The gang leader is targeted with an attack by an attacker they can see; Effect The gang leader gains a +2 circumstance bonus to AC against the triggering attack.

Level 7

Perception +14 · Languages Common · Skills Acrobatics +15, Athletics +17, Deception +15, Intimidation +17, Society +11, Stealth +17, Thievery +15, Underworld Lore +15

STRDEXCONINTWISCHA
+4+4+2+2-1+4
ACFortRefWill
24+13+17+12

HP 110

Speed 30 feet

Actions

  • Melee Fist [Single Action] +17 (Agile, Nonlethal, Unarmed), Damage 1d4+10 bludgeoning
  • Melee Shortsword [Single Action] +18 (Agile, Magical, versatile S), Damage 1d6+10 piercing
  • Ranged Sling [Single Action] +17 (range 50 ft, Propulsive, reload 1), Damage 1d6+8 bludgeoning