Gang Leader
Gang leaders direct cutthroats, killers, thieves, and toughs. The gang leader often appears alongside a bandit gang or other criminals.
- AC
- 24
- HP
- 110
- Perc
- +14
- Fort
- +13
- Ref
- +17
- Will
- +12
- STR
- +4
- DEX
- +4
- CON
- +2
- INT
- +2
- WIS
- -1
- CHA
- +4
- fist +17 1d4+10 bludgeoning
- shortsword +18 1d6+10 piercing
- sling +17 1d6+8 bludgeoning 50 ft
- AC
- 24
- HP
- 110
- STR
- +4
- DEX
- +4
- CON
- +2
- INT
- +2
- WIS
- -1
- CHA
- +4
Gang leaders direct cutthroats, killers, thieves, and toughs. The gang leader often appears alongside a bandit gang or other criminals.
AC 24
Fort +13
Ref +17
Will +12
HP 110
Deny Advantage The gang leader isn't off-guard to creatures of 7th level or lower that are hidden, undetected, flanking, or using surprise attack.
Evasive Reflexes When the gang leader rolls a success on a Reflex save, they get a critical success instead.
Nimble Dodge [Reaction] Trigger The gang leader is targeted with an attack by an attacker they can see; Effect The gang leader gains a +2 circumstance bonus to AC against the triggering attack.
Speed 30 feet
Melee
[Single Action]
fist +17 (Agile, Nonlethal, Unarmed),
Damage 1d4+10 bludgeoning