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Gang Leader

Gang leaders direct cutthroats, killers, thieves, and toughs. The gang leader often appears alongside a bandit gang or other criminals.

commonHumanHumanoid
Lvl 7HumanHumanoid
AC
24
HP
110
Perc
+14
Fort
+13
Ref
+17
Will
+12
STR
+4
DEX
+4
CON
+2
INT
+2
WIS
-1
CHA
+4
Speed30 ft
Actions
  • fist +17 1d4+10 bludgeoning
  • shortsword +18 1d6+10 piercing
  • sling +17 1d6+8 bludgeoning 50 ft
AC
24
HP
110
STR
+4
DEX
+4
CON
+2
INT
+2
WIS
-1
CHA
+4

Gang leaders direct cutthroats, killers, thieves, and toughs. The gang leader often appears alongside a bandit gang or other criminals.

AC 24

Fort +13

Ref +17

Will +12

HP 110

Deny Advantage The gang leader isn't off-guard to creatures of 7th level or lower that are hidden, undetected, flanking, or using surprise attack.

Evasive Reflexes When the gang leader rolls a success on a Reflex save, they get a critical success instead.

Nimble Dodge [Reaction] Trigger The gang leader is targeted with an attack by an attacker they can see; Effect The gang leader gains a +2 circumstance bonus to AC against the triggering attack.

Speed 30 feet

Melee

[Single Action]

fist +17 (Agile, Nonlethal, Unarmed),

Damage 1d4+10 bludgeoning