Gadgeteer
A resourceful tinkerer builds a way out of any predicament, always carrying the perfect improvised tool for a plan gone wrong.
Few are as prepared to be unprepared as a gadgeteer, who are masters at building seemingly impossible creations out of almost anything. They're always useful to have when a plan inevitably goes wrong, because they can quickly craft the perfect tool needed to get out of even the stickiest predicament.
Level 6
Perception +14 · Languages Common · Skills Crafting +16, Engineering Lore +18, Society +12, Thievery +14
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +4 | +1 | +4 | +2 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +11 | +16 | +14 |
HP 95
Speed 25 feet
Actions
- Melee Fist [Single Action] +16 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+7 bludgeoning
- Melee Heavy wrench [Single Action] +13 (Shove), Damage 1d6+7 bludgeoning
- Ranged Crossbow [Single Action] +16 (range 120 ft, reload 1), Damage 1d8+6 piercing
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