Fungus Leshy
Fungus leshies guard caves, bogs, and damp, dark places. Their fungus gardens are bizarre by most standards, but fungus leshies are extremely proud of their…
- AC
- 19
- HP
- 30
- Perc
- +6
- Fort
- +8
- Ref
- +10
- Will
- +6
- STR
- +2
- DEX
- +4
- CON
- +2
- INT
- -1
- WIS
- +2
- CHA
- +0
- fist +10 1d6+2 bludgeoning
- spore pod +10 1d6+2 bludgeoning 30 ft
- AC
- 19
- HP
- 30
- STR
- +2
- DEX
- +4
- CON
- +2
- INT
- -1
- WIS
- +2
- CHA
- +0
Fungus leshies guard caves, bogs, and damp, dark places. Their fungus gardens are bizarre by most standards, but fungus leshies are extremely proud of their works.
AC 19
Fort +8
Ref +10
Will +6
HP 30
Verdant Burst (healing, primal, vitality) When a fungus leshy dies, a burst of primal energy explodes from their body, restoring 2d8 Hit Points to each fungus creature in a 30-foot emanation. This area is filled with fungi, becoming difficult terrain. If the terrain is not a viable environment for these plants, they wither after 24 hours.
Speed 25 feet
Melee
[Single Action]
fist +10 (Agile, Finesse),
Damage 1d6+2 bludgeoning
Ranged
[Single Action]
spore pod +10 (range increment 30 feet),
Damage 1d6+2 bludgeoning plus spores