Fisher
More than just hobbyists, fishers catch fish and other seafood with the intention of selling most of or all of their catch.
- AC
- 14
- HP
- 15
- Perc
- +6
- Fort
- +7
- Ref
- +6
- Will
- +4
- STR
- +3
- DEX
- +2
- CON
- +1
- INT
- +0
- WIS
- +2
- CHA
- +0
- spear +7 1d6+3 piercing
- fist +7 1d4+3 bludgeoning
- fishing line +6 20 ft
- spear +6 1d6+3 piercing
- AC
- 14
- HP
- 15
- STR
- +3
- DEX
- +2
- CON
- +1
- INT
- +0
- WIS
- +2
- CHA
- +0
More than just hobbyists, fishers catch fish and other seafood with the intention of selling most of or all of their catch.
AC 14
Fort +7
Ref +6
Will +4
HP 15
Speed 25 feet
Melee
[Single Action]
spear +7,
Damage 1d6+3 piercing
Melee
[Single Action]
fist +7 (Agile, Nonlethal, Unarmed),
Damage 1d4+3 bludgeoning
Ranged
[Single Action]
fishing line +6 (range increment 20 feet),
Damage 1 piercing plus 1 persistent bleed and fishhooked
Ranged
[Single Action]
spear +6 (thrown 20 feet),
Damage 1d6+3 piercing
Fishhooked While it has persistent bleed damage from the fisher's fishing line Strike, a creature has a fishhook embedded in it. The creature can't move farther away from the fisher (though it can move laterally).